Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
We spoke to indie devs, voice actors, one film director, and developers from Capcom, Ubisoft, Sega, and plenty more about why Zelda is an important touchstone for them.
Subscribe today to read 14 pages about Digital Extremes' highly anticipated Princess Mononoke-inspired MMO, Soulframe, and receive a code to hop into its alpha.