This futuristic vibe and unrealistic speeds may not be for everyone, but I’m delighted to see this style of play still alive and kicking its way down the course.
How swirling vats of mystery meat and dog food, unpredictable AI systems, and channeling Nosferatu led Creative Assembly to create their renowned survival horror game.
This futuristic vibe and unrealistic speeds may not be for everyone, but I’m delighted to see this style of play still alive and kicking its way down the course.
While Iron Galaxy has excellently modernized the gameplay and graphics of these classics to feel right in 2025, I wish it had done a better job of highlighting the influence these games once had in their heyday.
FBC: Firebreak is weird, both aesthetically in-game and as a product, but after playing, my hesitation at this weirdness has been replaced by enthusiasm.
We visited the set of The Last of Us season two to watch the filming of a scene from Episode Five and learned about the nuance, dedication, and patience that goes into creating a show.
The first game was a fun one-off experience, but its sequel is a far more complete and rewarding package that left me hungry for more savage planets to explore.