How swirling vats of mystery meat and dog food, unpredictable AI systems, and channeling Nosferatu led Creative Assembly to create their renowned survival horror game.
We spoke with Naoto Ohshima, the artist and designer behind so many of Sega’s classic works, including Sonic the Hedgehog, about his impressive career.
Death Stranding 2 is a game with faults and annoyances, but it also makes big, expensive swings and is trying to establish its own unique genre, often successfully.
A lot of thoughtful work went into Welcome Tour to make me understand and acknowledge its $10 price tag, but it’s just not a tour I would recommend taking.
Join Alex Van Aken, Marcus Stewart, Charles Harte, and Roger from Rogersbase as they talk Summer Game Fest, Xbox's new handheld, and the Switch 2's launch.
This coming-of-age story from the developer behind The Artful Escape is stylish and nostalgic, earnest and whimsical, and probably my favorite game I played at Summer Game Fest this year.
After checking out a build of this stylish action game during Summer Game Fest, we spoke with the lead designers at Platinum Games and Team Ninja to learn how this collaboration came to be.