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Loot crates are still a touchy discussion, but one small change that people have been unanimously asking publishers to implement in the west is information about loot box percentages. Does it make sense to buy a loot box if the purple item I want only has a 1 percent chance of appearing? How many commons am I expected to get? This information is useful and helps to curb the addictive nature of loot boxes and is already mandatory for some countries.

Psyonix has decided to just go ahead and release the information on Rocket League's loot boxes, citing major changes coming to the progression system of the game. From Psyonix's blog:

  • Rare Item: 55%

  • Very Rare Item: 28%

  • Import Item: 12%

  • Exotic Item: 4%

  • Black Market Item: 1%

  • Chance of receiving Painted attribute: 25%

  • Chance of receiving Certified attribute: 25%

The developer explains that these have been the rates since the loot boxes first arrived to the game in September 2016 and, should they ever change, Psyonix will publicly announce it. The timing is likely to coincide with the announcement of the Rocket League Championship Series season 6 and to focus on the more exciting news of that versus loot box rates.

Regardless, it's an important thing that hopefully more developers and publishers make public and ideally include in their games right next to the "Buy" button.

Products In This Article

Rocket League

Platform:
PlayStation 4, Xbox One, Switch, PC
Release Date: