The lights are on
Runic Games’ upcoming isometric action/RPG has a lot of expectations to live up to. My time playing the newly revealed Berserker class at E3 reassured me that Torchlight II is on its way to be just about everything its many fans want.You’ve seen Runic talk about the new races and random level creation capabilities in the sequel, and both come through immediately when you pop into the game. Torchlight II threw three dramatically different environments at me within five minutes of sitting down at the computer: a snowy wasteland filled with corrupted priests and swarming goblins, a cavern infested with minotaurs, and an airy hub town that calls to mind the fanciful cities of Arabian mythology. Simply wandering the overworld brought me to dangerous dungeons, several minibosses, and secret loot rooms. Torchlight II’s world is rich with content.Most weapons in Torchlight II have a small area-effect component to their basic attacks. The claws my berserker was equipped with have a narrow cone of effect, while two-handed hammers for example will have a wider impact zone. The difference from the genre’s traditional single-target attacks is subtle, but it’s one of the many little touches that make playing Torchlight II feel like an awesome carnival of destruction with occasional loot showers rather than a slogging grind through boring random levels.The obvious love put into art and animation goes a long way toward Torchlight II taking big steps beyond the original. Uppercutting a goblin and having him fly off of a cliff rather than just fall over dead is a small difference, as is having a critical cold effect freeze an enemy solid so that he shatters into a hundred shards at the next blow. Taken in aggregate with the dozens of other special effects, at the pace that death is served out in Torchlight II, these little touches come together to put on a spectacular show that I’m all too happy to star in.Of course, the big news with Torchlight II is the addition of co-op. I played live LAN co-op (yes, Runic added official LAN support. It does still exist!) at E3, and it was generally smooth. The difficulty scales on the fly unlike in most similar games, so the monsters don’t get tougher just by new people joining the game. Challenges crank up when more players are nearby – and not just in the same zone. In my time with the game, the scaling appeared to require more players to be close enough to aid the battle.
Email the author Adam Biessener, or follow on Twitter, and Game Informer.
I loved the first one so this is just plain awesome!!
Gonna be sick, too bad I'll have to wait for XBLA release though.
YES PLEASE :)
Enjoyed the first one so I'm definitely getting this one for sure.
LAN support makes this a must-buy for me! Finally!
Hoping this hits consoles before too long.
hopefully this will shorten the carpg black hole between D2 and d3
This is going to help ease the wait for Diablo 3 immensely, seeing as I said the same thing about the first one when I stumbled upon it.
Never played the first one, but looks good as far as i can tell.
"Torchlight II looks and plays like the game that I was hoping for as a huge fan of Torchlight/Diablo/Titan’s Quest/Dark Alliance/every other title in the subgenre."
Enough said sir... enough said.
This looks cool, I guess I need to play the first one then haha :)
Can't wait for this game!
playing the first one now, and am hooked
I want to play.