Overworld, Dungeon Design Details - Torchlight II - PC - www.GameInformer.com
Switch Lights

The lights are on

Torchlight II

Overworld, Dungeon Design Details



The hack n' slash sequel has a lot more going on than a tiny mining town and a single dungeon. Torchlight II is broken up into several overworlds, connecting areas, dungeons, and towns.

The wide-open overworlds are more than three times the size of the largest levels from the first game, and play host to dungeons, quests, and random events like bandits holding hostages or injured merchants in need of help. Runic is talking them up to be much more interactive and unique than the open areas in Diablo II, for example, with notable landmarks dotting the landscape and many named minibosses to fight.

Overworlds are connected by passes, which are more traditional linear levels that present different, explicitly themed gameplay. Runic gives one example of a pass called the Path of the Honored Dead: an undead-heavy cemetery covered in oppressive fog with its own dungeon to be explored.

Dungeons are what you'd expect, with winding passages and a loot reward (and a portal back to the surface, thankfully) at the end.

Lead level designer Patrick Blank goes into much more detail at the Torchlight II site, and answers community questions along with art director Jason Beck as well.

Need even more Torchlight II action? Check out the races that inhabit the world.

Torchlight II is scheduled to come out later this year on PC. No console announcement has been made, but you have to think that versions are being worked on after the resounding critical and commercial success of the late-to-the-party XBLA port of the first game.

Comments
  • I hope it'll come out on console, because it doesn't look like Diablo III will. The demo for the first one was very fun, but I didn't buy on account of the sequel coming out. A little more length would be nice.
  • I don't game on PC and I didn't pick up this gem on XBLA until last week. I fully regret being that late to the party. Dungeon crawlers are always hit-or-miss for me but I absolutely love Torchlight. I hope the sequel actually has enough content to warrant a full retail release.

  • I didn't get into the first one because of lack of multiplayer, but I am certainly on board here, hope it does release on console but either way I'll purchase.

  • Always Excited To Hear More About This One. Hope It Comes To XBLA Cause The First One Was Awesome.
  • First Torchlight on XBLA was and still is awesome. Really hope the second one does come out on the consoles(with multiplayer of course). i would get it in an instant.

  • I am still having a blast playing the first torchlight right now :D

  • I am SO glad this genre is returning.

  • This sounds like enough to slake my thirst for Diablo 3 until that finally releases.

  • I'll just wait for Diablo 3.
  • Loved the first on PC, and this almost seems to have a Diablo to Diablo II feel. Sounds like a ton of improvements and additions that are gonna make this game great.

  • This sounds like everything I want in the sequel now I'm just waiting for them to confirm a XBLA release.

  • Looks like a lot of fun actually!