Members Of Development Teams Old And New Talk About The Iconic Title - Castle of Illusion - PlayStation 3 -
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Castle of Illusion

Members Of Development Teams Old And New Talk About The Iconic Title

This year is going to be a great one for nostalgic remakes for fans of many different genres. Whether you are looking for a throwback, blood soaked shooter (Rise of the Triad and Shadow Warrior) or something a little more family friendly like Capcom's Duck Tales remake, there's something for you.

One of the most anticipated revivals is Sega's Castle of Illusion starring Mickey Mouse, which originally appeared on the Genesis. The PlayStation Blog has shared the first behind the scenes video for that title. It features members of the original development team and those from Sega Studios Australia that are bringing the remake to PlayStation 3 and Xbox 360.

Castle of Illusion starring Mickey Mouse is due out on the PlayStation Network, Xbox Live Arcade, and PC this summer.

[Source: PlayStation Blog]

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  • Hope it doesn't end up being crap like other Mickey Mouse titles.
  • gimmie a hell yeah if you want to see Magical Quest HD!
  • Can't wait to play this, loved the original

  • no wiiu? i thought sega had a nintendo deal

  • I hate to be one of those nitpickers but it does irk me that he does a regular jumpoff of enemies now; there was something about the butt bounce in the original that was badass. Either way, i'll be getting it on release day.

  • Added Ducktales remake and this remake for my xbla download list!

  • Where is the Wii U? Nintendo is going to be around longer than these shmucks anyways :)

  • Nice. I could see me and the wife playing this one.

  • Nice. I could see me and the wife playing this one.

  • Nice video! Very excited to play this. I enjoyed the original a lot as a kid.

  • Why the hell isn't this a 3ds title!!!

  • Aka, hopefully a Mickey title that doesn't suck. Which it shouldn't, considering the original CoI was alright, and this is an updated version essentially.

  • THIS, to me, is a great example of remaking a classic title and bringing it up to speed. It's not a port, it's rebuilt. And it doesn't just look prettier, but it behaves differently, but not so much that it takes away from why it bears the same name in the first place. I really hope this turns out well and stands as a testament on how to properly go about remaking a game from our pasts. Not by simply copying and pasting it with minimal effort, but by adding depth and using the tools of current generation technology to fully flesh out the initial realization the developers probably dreamed of when the technology wasn't there.

    EDIT: I also hope they find a way to bring this to the Nintendo platforms and the PS VITA. I was surprised to find it isn't coming out for them as they almost seem like a better fit for a game like this.
  • The game looks absolutely awesome. Super high quality art and animation for a download title - it looks better than the treatment Sega gave Sonic 4! That's kinda weird... but Mickey Mouse - and also Alex Kidd - was the closest thing to Sega's "mascot" before Sonic.

    At any rate, it looks really good. I'm glad they're building a new platformer, not just recycling stages from before. And I'm glad they're working with veteran talent from Sega Japan... although that doesn't always mean quality. The guys at Secret Level who did Golden Axe: Beast Rider talked about how great - and unique - it was to be able to work with the original teams because of Sega's veteran talent. And that game turned out to be poo.

    Still, this is one of the most promising-looking DLG's of the year as far as I'm concerned. I hope it can wash the bad taste of Power of Illusion from our collective mouths... stupid painting mechanic. Shame on Dreamrift FOREVER for being so naive and inexperienced. Any decent team could tell you; don't be married to a game mechanic. If it doesn't work, you cut it and rebuild the levels to accommodate what you have. And a BLIND MAN could see that that painting mechanic sucked, and destroyed the flow of the game. And all I played was the demo! Someone, somewhere, at Dreamrift was a jerk who absolutely wanted to will that mechanic into the game, and he ruined it for everyone. Whoever that guy is, I hope he got fired. Power of Illusion could've been great.

    Now, it's up to Sega themselves to revive the franchise.