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Techland’s Hellraid Slips Into 2014

by Mike Futter on Oct 30, 2013 at 12:25 PM

You might know Techland from Dead Island (and its sequel, Riptide). Perhaps you’ve been following the studio’s progress on Dying Light, a next gen zombies-meets-parkour title. Or, there is a chance you’ve had their eye on the developer’s upcoming demonic hack-and-slash, Hellraid. If the latter is true, you’re going to be waiting just a bit longer.

Techland announced today that it is delaying the title’s release until 2014. The developer cites a desire to avoid compromises and deliver on its promises. “Playtesting our game with fans and players who visited our office gave us a lot of fresh insight and new perspective on many aspects of the game,” says producer Marcin Kruczkiewicz in a post on the Hellraid blog. “For example, we want to redesign the magic system to make it even more powerful and diverse, add new ways of casting spells and a set of new, more visually stunning spells.”

For more about Hellraid, you can check out previous coverage of the title. Hellraid is under development for PlayStation 3, Xbox 360, and Wii U.

 

Our Take
As we’ve previously mentioned, delays can be a good thing for a game’s long-term quality and success. Senior associate editor Tim Turi wrote a great piece about the Watch Dogs delay, and a lot of what he suggested can be applied here. We have lots of great things to play, and a better Hellraid later is preferable to mediocre one now.