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Eidos Montreal Declares Lesson Learned From Deus Ex Boss Fights

by Jeff Marchiafava on Sep 25, 2011 at 01:17 PM

In a recent interview, Deus Ex: Human Revolution lead Jean-François Dugas discusses the negative reaction to the game's outsourced boss battles, stating the company has learned its lesson.

Speaking with Rock Paper Shotgun, Dugas explained the studio's intentions behind the boss battles. "When we started, the goal was to have those boss fights with the same design and rules as the rest of the game," Dugas said. "We had our pillars of stealth, of non-lethal actions, and everything else, and we wanted to make sure that was reflected in the bosses, but in the end it was not. ...I think the biggest weakness there wasn't the concept of having boss fights, it's just that our boss fights are not Deus Ex boss fights and that's why people are complaining about them. I guess we live and learn."

Dugas went on to state that the team didn't realize how frustrating the ill-advised boss encounters would be for players. "The biggest surprise, actually, was having released the game and finding that people thought they were frustrating. Not just that they weren't that interesting, but that they were frustrating. The playtesters internally gave us a lot of good feedback for the game, and on the bosses they felt that the fights were entertaining and making you use what you had learned. They didn't say they were frustrating. We knew it was not in step with the rest of the game, but the surprise for us was that the playtesting was correct everywhere but the boss fights. So lesson learned."

It's unfortunate that the boss battles mar an otherwise well-received return for the Deus Ex series, but it sounds like Eidos Montreal won't make the same mistake again, so here's hoping the developer can continue to improve the franchise.

[via PC Gamer]