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Eidos Montreal Outsourced Deus Ex's Boss Battles

Some developers create entire games with an in-house staff. Other studios outsource parts of the game or specific development tasks to additional development teams. While most of Deus Ex: Human Revolution was created internally by Eidos Montreal, the boss battles, the section of the game that has received the most criticism, were outsourced to G.R.I.P. Entertainment. Obviously, Eidos Montreal had a large stake in these battles, and ultimately made the decision to run with them.

A video that illustrates G.R.I.P.'s approach to these fights has hit YouTube. Dr. Paul A. Kruszewski, president and founder of G.R.I.P., walks through balancing issues, working with Eidos, and how the technology his team built goes all the way back to the 1950s. On a personal note, I didn't enjoy any of the game's boss encounters. The difficulty spiked in these sections and I found myself exploiting cheap tactics to down these foes rather than playing the game the way I wanted to. What did you think of them?

[via @goodgaming]

Email the author Andrew Reiner, or follow on Twitter, Facebook, and Game Informer.

Comments
  • Human Revolution has been my favorite game so far this year, and I think Arkham City is the only game coming out that has a shot of making it number 2. That said, the boss battles were pretty rough. The rest of the gameplay was so refined and smooth, that these sections just brought the fun to a stand still. My tactic for beating the last two was just spamming grenade launcher blasts, since it kills the second to last one in only three hits (even on the hardest difficulty), and the last one is more about dealing with ground troops instead of the actual boss (trying to avoid spoilers). This game would have been outrageously good with some epic boss fights along the lines of Metal Gear Solid. If Eidos Montreal works on this series again, hopefully they do the boss fights in house, or at least outsource them to someone else.
  • These boss fights are terrible. I heard they were bad but you don't realize it until you actually play it
  • I liked the boss battles. They advanced the story and as long as you thought about what you had to do, you could do it easily.

  • So far I've only gotten to 2 boss battles, and they were tough. I would always run out of ammo, and then I would just run around until I could find some more. The one against Fedrova was extremely tough, I think I saved like every 30 seconds, it took me like a half hour. I still love the game, it's just that these were probably the weakest points so far.

  • I agree that the difficulty spiked and the only way to beat them was to go in all frags a blazin, which was in sharp contrast to the play style I chose.
  • I agree that i thought they where really cheap and annoying. The last boss fight was the worst thou. Not hard or anything really dull and drawn out. The only one i dident hate was the guy you fight in that garden with all the weird mannequin things. I loved the game and even the annoying boss fights dident ruin it for me.

  • Firstly, the president doesn't know Deus Ex is big?!

    I can understand the difficulties balancing the boss fights considering how different each player character can be based on augmentations chosen. But can't help feel that outsourcing wasn't such a great idea when Eidos were putting so much detail into customisation.

  • the boss fights were so easy... its called emps and they make the boss battles very easy

  • The difficulty of the boss battles really did cull any fun in encountering them. I enjoyed the aesthetic of the Yelena in the water bossfight and the guy in the Muscle Suit battle.

    I can understand why they might've outsourced the boss fights since it was already a 4 year venture when the game released, but I think they could've given alittle better direction to alleviate the frustrating gameplay trench the boss fights led me into, having to constantly reload upon dying and hoping for the perfect combination was very disappointing. I hope they do better with the next Deus Ex(one can hope!). Otherwise great game!

  • The boss battles really broke the experience of Deus Ex.  They just didn't have the focus of choice like the rest of the game.  Boss battles that incorporated those options of choice would have made a great game a goty contender.  

  • While definitely not my favorite game of the year I'd give it a solid three spot (behind portal 2 and dead space 2) that being said the boss fights were rough. While I found the last one interesting at least, with out the grenade launcher they were *** near impossible on the harder difficulties, I had to use (and I credit Reiner for this idea) the pause and save method every time I managed to actually do some damage then load it when I died, rinse and repeat.

  • i beat the bosses using cheap tactics like i did in  the last boss in borerlands. Hid behind the tentacle gripping the rock and crit hit its eye with my 4 sniper rifles. That was borderlands though in dehr i just killed as i could ya know?

  • is it pronounced Doose ex or Deyus ex???
  • The boss battles were pretty terrible. The rest of the game allowed you to tackle situations from all different angles. Then when it came to boss fights you were left with using guns. Also, you really don't learn why these particular people want to kill you. They just sort of appear and then it's boss time. The aspect of the game that I did not like.
  • After seeing how unfamiliar the president of the company was with the franchise, and the mentality behind it and it's players, I can finally understand how they failed so hard in making boss battles fit. In another context they may have even been acceptable, but they obviously didn't fit Deus Ex at all. There were some creative elements though, the rooms that the 2nd and 3rd boss fights took place in were pretty cool, but that element stops being cool after you're looking at it for an hour. At the same time, I have to feel bad for these guys, now that there is a face to them, for single-handedly taking one of the best games in years and adding the element that almost broke the game. They obviously have a passion for game-making and thought that they were doing the right thing, it must have been jarring to see how wrong they were. It's impossible for them to not have seen all the reviews saying that they ruined the game. It's a testament to how good the team at Eidos Montreal is that they made the rest so good that most people overlook the boss battles and can still enjoy the game. However it makes me wonder if the boss battles could have been better executed if they were done in-house, by people who really understood the series.
  • Boss battles were the worse part of that game (except the last one that one required some tactics). The first one I beat by chucking a gas can at him after stunning him with an emp while I shot him and that killed pretty easily. The second one I beat because the game glitched, I stunned her with the stun gun and then she remained stunned forever, so naturally I just shot her in the face, a lot (I only did this because I had been at it for like 40 tries normally I would reload to take on the boss fairly). The third boss I had to turn the difficulty down for and was only able to beat him because I had gotten the auto target for the assault rifle so I just blind-fired behind cover. The final boss I blew up the turrets then hacked the consoles and killed all the girls, when the ground became electrified I punched out two wall and hid in a cave and took pot-shots at the girl (Fhou I think her name is). Yeah not the best boss battles there was absolutely no sneak way to beat them.
  • Well this explains why they're so terrible lol.

  • this guy doesn't know what the hell he's talking about. They suck, the boss battles we're piss easy, don't know how they can even talk about balancing. Take a games design crash course and maybe you'll learn something, otherwise stay out of the industry.
  • The boss battles really didn't detract from the game for me, they were neither too hard or too easy for me, but definitely made easier with EMP's and other explosives..I always made a habit of saving my explosives and not using them on rebular baddies and it paid off in the boss fights.

    But outsourcing the boss fights to another developer, that is pretty lame and definitely not good for overall gameplay cohesion.

  • i agree the boss battles are the only part of this game i do not enjoy.  currently running through my second playthrough i literally dread them.

    for instance, against jarin jaren jared subway whatever the first time though, i played stealthily, therefore not using any weapons that would be considered high powered artillery.  my strongest weapon was a maxed out magnum.  i also installed that retarded chip so my hole tactic was hide behind a corner, throw grenade, shoot, repeat. lame

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