The lights are on
Some developers create entire games with an in-house staff. Other studios outsource parts of the game or specific development tasks to additional development teams. While most of Deus Ex: Human Revolution was created internally by Eidos Montreal, the boss battles, the section of the game that has received the most criticism, were outsourced to G.R.I.P. Entertainment. Obviously, Eidos Montreal had a large stake in these battles, and ultimately made the decision to run with them.
A video that illustrates G.R.I.P.'s approach to these fights has hit YouTube. Dr. Paul A. Kruszewski, president and founder of G.R.I.P., walks through balancing issues, working with Eidos, and how the technology his team built goes all the way back to the 1950s. On a personal note, I didn't enjoy any of the game's boss encounters. The difficulty spiked in these sections and I found myself exploiting cheap tactics to down these foes rather than playing the game the way I wanted to. What did you think of them?
[via @goodgaming]
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I liked the boss battles. They advanced the story and as long as you thought about what you had to do, you could do it easily.
So far I've only gotten to 2 boss battles, and they were tough. I would always run out of ammo, and then I would just run around until I could find some more. The one against Fedrova was extremely tough, I think I saved like every 30 seconds, it took me like a half hour. I still love the game, it's just that these were probably the weakest points so far.
I agree that i thought they where really cheap and annoying. The last boss fight was the worst thou. Not hard or anything really dull and drawn out. The only one i dident hate was the guy you fight in that garden with all the weird mannequin things. I loved the game and even the annoying boss fights dident ruin it for me.
Firstly, the president doesn't know Deus Ex is big?!
I can understand the difficulties balancing the boss fights considering how different each player character can be based on augmentations chosen. But can't help feel that outsourcing wasn't such a great idea when Eidos were putting so much detail into customisation.
the boss fights were so easy... its called emps and they make the boss battles very easy
The difficulty of the boss battles really did cull any fun in encountering them. I enjoyed the aesthetic of the Yelena in the water bossfight and the guy in the Muscle Suit battle.
I can understand why they might've outsourced the boss fights since it was already a 4 year venture when the game released, but I think they could've given alittle better direction to alleviate the frustrating gameplay trench the boss fights led me into, having to constantly reload upon dying and hoping for the perfect combination was very disappointing. I hope they do better with the next Deus Ex(one can hope!). Otherwise great game!
The boss battles really broke the experience of Deus Ex. They just didn't have the focus of choice like the rest of the game. Boss battles that incorporated those options of choice would have made a great game a goty contender.
While definitely not my favorite game of the year I'd give it a solid three spot (behind portal 2 and dead space 2) that being said the boss fights were rough. While I found the last one interesting at least, with out the grenade launcher they were *** near impossible on the harder difficulties, I had to use (and I credit Reiner for this idea) the pause and save method every time I managed to actually do some damage then load it when I died, rinse and repeat.
i beat the bosses using cheap tactics like i did in the last boss in borerlands. Hid behind the tentacle gripping the rock and crit hit its eye with my 4 sniper rifles. That was borderlands though in dehr i just killed as i could ya know?
Well this explains why they're so terrible lol.
The boss battles really didn't detract from the game for me, they were neither too hard or too easy for me, but definitely made easier with EMP's and other explosives..I always made a habit of saving my explosives and not using them on rebular baddies and it paid off in the boss fights.
But outsourcing the boss fights to another developer, that is pretty lame and definitely not good for overall gameplay cohesion.
i agree the boss battles are the only part of this game i do not enjoy. currently running through my second playthrough i literally dread them.
for instance, against jarin jaren jared subway whatever the first time though, i played stealthily, therefore not using any weapons that would be considered high powered artillery. my strongest weapon was a maxed out magnum. i also installed that retarded chip so my hole tactic was hide behind a corner, throw grenade, shoot, repeat. lame