The lights are on
After recording over 200 episodes of Replay and around 150 episodes of Test Chamber, us Game Informer editors have run into our share of terrible games. Many bad games are fail to impress even in terms of their inadequacy, but other stinkers can wind up being memorable and hilarious experiences. What makes a bad game worth playing (or at least witnessing and mocking)? Let’s take a look at the building blocks.
A ridiculous story
I remember being sold on 50 Cent: Blood on the Sand from the moment it was announced. As soon as I heard “50 Cent travels to the Middle East to retrieve his diamond-encrusted skull from terrorists,” I knew I was in for a good time. Sure enough, it’s a consistently entertaining experience thanks to how downright ridiculous it is. For more along these lines, check out our Replay of Rising Zan: Samurai Gunman.
Wonky physics and glitches
Some of the most “out of left field” laughs come in the form of unexpected graphical freakouts... Odd animation loops, weird clipping issues, and insane ragdoll effects are staples of bad games, and can often lead to funny results. Few games featured these laughs more than Jurassic Park: Trespasser, and you can see them in all their glory here.
Hilariously broken gameplay
One of the most obviously important elements of a great game is that it plays well, so the opposite holds true with terrible games. When a game fails to function on a core level, it’s easy to stare in wonder and laugh at how it ever got released. We’ve had plenty of fun with this kind of game on Replay, from the broken platforming of Mortal Kombat Mythologies: Sub-Zero to the all-compassing awfulness of Superman 64.
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I agree with what another poster said: It can't be intentional. If its self-aware, it doesn't count.
Hilariously terrible games always make for the best Replays/Super Replays.
I was just thinking about this today.
I was also rewatching Overblood.
How could you end on a note about the Ouya, yet the only Ouya vid you guys have done was about a GOOD game for that platform?
Seriously; watching you guys play bad/weird games is super fun. You guys NEED to do at least ONE Replay episode dedicated to nothing more than rapid-fire, super quick 2-3 minute looks at stuff on the Ouya, PS Minis, and Xbox Live Indie stores. It has too great of a potential for... well, all this awesome stuff!
Hahahahahaha nice read.
Red Steel definitely falls in the category of weird and ridiculous stories that make it a blast for me to play.
u should try Excalibur on ps1....perfect for super replay
Meh, the PSX version of MKM doesn't play too bad....
The best bad game IMO is the Ambition Flash series. If you watch retsupurae on YouTube, you know what I am talking about.
I had some epic glitches in Dead Island: Riptide.. What a terrible game, yet amusing too.
wheres the shadow man when I need him
like many areas of art and life, to be recognized you have to be really good or really bad; no one cares about what's in the middle.
Me and my buddy detroyed that Subzero game for N64 it's been so long since ive seen anything for it. Glad to see it made it somewhere : ]
There have been so many this summer
I find the best enjoyment from bad games and so-bad-it's good games come from watching reviewers (JonTron, Caddicarus, etc.) tear into them.
in other words: playing games, even horrible ones, is always better with friends.
that 50 cent game was actully fun espically when i went co op