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Everything You Need To Know About Defiance

Game Systems

What is the EGO system?

The EGO system is something that Von Bach Industries builds. It’s a fairly new technology. It’s essentially an AI that’s implanted within your body, and it gives you multiple things. It’s sort of how we explain the HUD. Basically, the HUD is coming from this EGO, but it also can impart, as you bond with it over time, it can also impart powers onto you, and those are the powers you probably experienced within the game. But it’s not a widespread technology. I mean, even though all the players will have it, because they all work for Von Bach, it’s not a widespread thing in the world. It’s a very unique technology, but it also a communication device so people can contact you. That’s how we do some of the missions. And the EGO can make you situationally aware. For example, she’ll tell you when an arc fall is close, or maybe when a Shadow War is going, or that kind of stuff. So it’s essentially a sentient AI that’s been implanted. 

What kind of weapons can players expect to encounter in the game? How important is gear to the game’s concept? 

Gear is very important. We try to support all sorts of gameplay styles for our weapons, and our powers, so we have sniper rifles, shotguns, automatic weapons, but we have some other more unique ones like a grenade launcher that sticks to things and you can detonate it when you want to. We have another one called the BMG, which is essentially a chain lightning gun, so you hit a target with it and it will chain to other enemy targets around it. But it also has a secondary fire which will actually heal players, and not just friends or people in your group, it will heal anybody that you’re aimed at. So it plays a great role as a support weapon because we wanted to be able to have people enjoy the game without being the best shooter player in the world. 

So we put a lot of support abilities like that. We have tons of different grenade types, whether they’re bounce grenades or sticky grenades, or stun grenades. There’s many more than that, and then we build hundreds of variations off of each type. 

How about character progression? How does the game approach leveling?

It’s called the EGO rating. Over time by doing missions, doing side missions, competing in arc falls, Shadow War, emergencies, all that stuff, the score will be going up. And as the score does go up you will be getting more perk points. The perk grid is basically where you get your powers and then branching off the powers gives you improvements – you’re better at shooting stuff from behind, better at shooting stuff from below, when your shield drops you can run faster. All these kind of things stem off the base powers. You’ll be able to keep upgrading those and getting more and more of those so you’ll have more options, and basically more tactical options. But also the guns themselves improve. Basically you either will add an elemental effect to it, or another slight effect, like now that you’ve progressed this far in this weapon type, you have less recoil, faster reload, bigger clip, all that kind of stuff. And even on top of that you can modify the weapon itself so you can find parts that you can stick on the weapon which visually show up, but also modify stats. 

It’s not like your typical massive online game where it’s this very, very steep leveling curve. It’s much more shallow, and the reason we did that was we wanted players to constantly be able to play with or against each other, and be competitive. 

So an early EGO rating player, you could still stand a chance against somebody who’s got a character that’s more advanced?

Absolutely. Particularly if you’re more skilled. If they can twitch better than the other guy, yeah, the chances are they’ll take ‘em down. 

Talk to me a little bit about the end game for Defiance. 

A lot of it right now is our co-op matches. They are essentially instances, and you can redo those in part. And those are very story driven missions that you go in with groups. It’s also the ongoing access to the Shadow War and the progression you have there, and the arc falls, and the emergencies, and you can redo what we call encounters so, when you were doing some of those missions you would come into a space and you’d see these tips on top. You can redo those over, and over, and over again. So you’re not locked out from doing that content as you go. And plus, all the show stuff that we’re doing, all of the downloadable content that we’re doing, all of that plays into end game replayability. 

Would you say the Shadow War is kind of the central PVP conceit of the game? 

It’s the overworld one. I also should have mentioned we do have arena based player-versus-player as well.

In terms of the organized PVE stuff, you said, did you call them cooperative maps? Is that what they’re called?

Yes, that’s what they’re called, and it’s essentially a four-player instance that you go through, and they’re very story driven. They can be very difficult depending on what EGO rating you’re at, and you can redo those to your heart’s content to get new rewards every time.

You wouldn’t have to wait until your EGO rating hits a certain point or something like that?

We do unlock them based on EGO rating. 

[Next up: How is Defiance monetized, and how does the MMO work on different platforms?]

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Comments
  • Cannot wait for this! Been on the Defiance forum for a while now. If your interested there are arkfall codes to find to unlock stuff at game launch! Worth checking out!
  • I've been intrigued since I heard about it. Let's hope it plays well.

  • Although the idea is neat, the gameplay has not impressed me yet

  • Thanks to WarMaster Degan, I've been paying quite a bit of attention to this game. It really has me interested. Although, I generally prefer to play a game solo. I guess that's one obstacle I'll have to find a way around.
  • I actually got to play this game during the beta, I was of the mindset to just test it for Trion's sake cause I really like the work they do and I didn't have high hopes for the game, but when I started playing I was actually having a lot of fun and really enjoyed it!

  • Been following this game for awhile now, looks like it could be the next step between bridging the gap in interactive entertainment since the game creators have stated that major events in the game will change things during the course of the show.

  • Maybe the gameplay will be fine, but graphics and soundtrack wise, I just don't see anything special.

  • Really hope this does well. We need more good MMOs on consoles.
  • Certainty enough advertising on GI.
  • I played one of the beta weekends a few weeks ago...It actually seemed fairly decent; a nice mix of MMO and third-person-shooter mechanics, plus it's coming to consoles which should be nice (the beta was PC-only).

    That being said, I personally don't think it's worth shelling out $60 for, even if there is no sub fee. I'm curious to see if the show's popularity combined with how many intitial sales the game makes will determine the game's price. Like, if they notice sales aren't doing so well will the lower the game's price to keep the show from floundering?

    It's most likely just pointless speculation on my part, I'm sure both Trion and SyFi have contigincy plans incase either the show or the game flop but it's still going to be an interesting process to see unfold.

  • I've been on the closed beta weekends of this game. So far everything is really neat, just the obvious bug fixes and stuff that are always in a beta, but the gun play is pretty good. And the arkfall events where lots and lots of player get to work together are really fun! and that's just the beta, i hope that when they get the game out those event will be a lot better!

  • The show looks like it's going to be awesome.

  • Great interview. GameInformer is soo good :D

  • Very comprehensive interview, Matt. I'm sure that the game will be great, but honestly, aren't their enough Defiance ads around this site?. . .

  • This is too long to read XD

  • Yeah, DCU got me addicted to the idea of a console MMO (4  and 8 man raids are cool), So this is day 1 for me. 50 vs 50? Finally!

  • I'm SO hopeful that this turns out to be good. I'm all onboard if the thing works. The universe seems cool (that TV show is pretty much the only promising thing I've see "the Ghost Network" come up with in years. God, SyFy sucks), and TRION's MMO (Tera? Rift? There are too many four letter MMO's) was quite well received. This has also been compared to Borderlands, which is a good thing. There's a lot more hype and energy for this right now than, say, Dust 514. Everything seems to indicate that this is going to be good. I'm crossing my fingers.

    Just waiting for a beta to see for myself...

  • Is it coming to the PS4

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