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Where's My Sequel? – Psychonauts

Most gamers appreciate when a brand new installment releases in their favorite series. Despite complaints about “sequelitis,” getting too many entries is better than the alternative: getting too few. In Where’s My Sequel, we look at standalone games and franchises that deserve to continue. This time we take a look at Double Fine's psychic platforming classic, Psychonauts.

What it is:


Imagine a group of normal kids heading off to summer camp. Now, replace the normal kids with a bunch of bizarre psychic children who are training to become secret agents. That's Psychonauts! The game is a product of Tim Schafer and his team at Double Fine Productions, which means that it was practically guaranteed to become a cult hit.  Players control Raz, an aspiring Psychonaut who jumps around the camp, chats with his friends, and delves into the heads of disturbed individuals to resolve their mental hang-ups. Raz accomplishes all of this with the same charm and humor that has defined other games from Double Fine, like Brutal Legend and Sesame Street: Once Upon A Monster.

The camp is a large area that Raz can explore, but the bulk of the action takes place in the minds of the camp staff and asylum inmates. Each person's consciousness is a level designed to reflect their various psychoses and fears. The geometric and orderly mind of Raz's teacher Sasha Nein reflects his calculating and meticulous personality, while the cameras and disguised secret agents in security guard Boyd's thoughts are a product of his paranoia. Raz needs the assistance of these various people near the campgrounds, but they are in no position to help when they are mentally shackled. By entering their brains, learning new powers, and overcoming various platforming challenges, Raz confronts and resolves their problems. The premise is unique, the writing is clever, and the design of levels is fun and imaginative. You don't have to play Psychonauts for long to see why it is so well-regarded among gamers.

When it stopped:

Psychonauts originally released in 2005, hitting Xbox, PC, and PS2 in the same year. Since then, it has been made available on Steam, Mac, and Linux, along with going up on Xbox Live and PlayStation Network. Despite Schafer saying he is ready for a sequel, having a high-profile benefactor, and the fact that Double Fine is the sole owner of the publishing rights, no follow-up has ever materialized.

What comes next: 


The original ended on a cliffhanger, with all of the Psychonaut cadets heading out to rescue Lili's father (Lili is Raz's love interest, by the way). So, in terms of story, it's pretty clear where Psychonauts 2 should pick up. The direction is even clearer to Schafer, who explained in an interview with Penny Arcade that Psychonauts has the potential to be a trilogy, and a few teases were dropped into the first game to indicate where things might be going.

Any sequel should obviously keep the endearing characters and humorous tone of the original (see the video of Boyd's mind above for a prime example), but it might be time to reexamine the basic gameplay. Critics and gamers praise so much about Psychonauts, but the core platforming mechanics aren't what they fell in love with. In fact, Psychonauts is at its weakest when it relies on timing and precision jumping – just ask anyone who played through the Meat Circus level. Nothing against 3D platforming, but another approach might be better at highlighting the things Psychonauts does well.

Instead of the platforming, imagine if Double Fine were to implement an open-world structure in Psychonauts 2. People's minds could still be whole levels populated by bizarre characters, but with more freedom to explore the twists and turns of their psyche. Instead of being propelled through a series of platforming challenges, players could use Raz's psychic powers to get around, complete missions, and fight enemies in a more player-driven progression. Think of each mind as a small city in a game like Assassin's Creed, with a variety of smaller objectives to tackle before you're ultimately able to confront the root cause of the subject's mental block and move on to another world.

Of course, that's just an idea. Fans will undoubtedly be happy if/when Psychonauts 2 is announced regardless of its genre. The most important thing is that the game gets made in one form or another.

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Comments
  • I just recently got this game. It's cool, but doesn't like my PC that much for some reason and is kinda slow...I hope to beat it though (which is not happening anytime soon...Black Mesa...)
  • This is a good article. I hope there will be more.
  • Never got to play Psychonauts, though I always wanted to. Maybe I'll download it off of PSN, or XBLA.
  • Great game, but I still have a long way to go before I finish it.

  • Cool beans

  • "READ" "READ"

  • I bought this with one of the Humble Bundles. I started watching the intro movie where Raz sneaks into the camp... then I stopped. Not because I disliked it. I just stopped. Every time I'm sick of playing all the games I regularly play, I consider playing Psychnoauts, then I don't. I really have no idea why.
  • I kind of like your idea of what the sequel could use.

  • Psychonauts was such an amazing game! I really like this new idea for the "Where's my Sequel?" articles, so many great games that could have made great series.

  • I was never able to save all the kids, especially in the last level? Has anyone gotten all the brains?
  • Wasn't this re-released on PSN?  I'll have to download this again.

  • I don't understand everybody's hatred with the Meat circus. Yeah it was hard but I managed to get through it usually fine.

    This game next to a new Jak game is the one that deserves a sequel the most. Tim really wants to do a sequel and more sales gives him a better pitch to publishers so everybody buy it.
  • Still one of the most imaginative games I've ever played. I'm hoping it is only a matter of time before we see the sequel.

  • I just got this game through the humble indie bundle V. So far I find it to be rather charming and it has aged fairly well :)

  • Where is my Voodoo Vince sequel?!

  • Recently got this off Amazon. It's a cute little game.

  • It's the same place where all these quirky and character-driven games are.  Maybe it has to come from a place like Kickstarter?  Games like these don't easily get sequels anymore.

    Not all sequels have to be bad.  While I've got sequelitis over these mainstream titles like Call of Duty and such, I've always wanted a sequel for this.  They've actually got a story to tell.

  • Sequels I want... Psychonauts 2 Battlefront 3 Knights of the Old Republic 3 (Not TOR) Mirrors Edge 2 Bully 2 Oddworld 2 Just a few but all ones that need to be made.
  • YES YES YES YES YES, um yes please...

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