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Why The Platformer Still Matters

The action/platformer was once the preeminent genre in video games. The NES, Genesis, and PlayStation made mascots like Mario, Sonic, and Crash Bandicoot their public faces. Today, in a market dominated by shooters like Halo and Call of Duty, it seems that gamers and publishers have little time for the genre. I think that’s a shame, because the platformer remains perhaps the most pure expression of video gaming, where imagination and gameplay trumps storytelling and cutscenes. Given its strengths as a genre, I think platformer still deserves a place in the modern gaming market. While it may go against recent trends, I also believe the genre might still have a bright future ahead of it.

The Golden Age

While it’s now common to see midnight launches and giant media blitzes for new games, the release of Super Mario Bros. 3 in June of 1990 was an unprecedented event. The first two games in the NES trilogy basically defined gaming for an entire generation, selling millions of copies and whetting gamers’ appetites for the next in the series thanks to their high quality. Super Mario Bros. 3 promised to be one of greatest games ever. Hell, we were so excited we all went to see The Wizard just to get a glimpse of the game in action.

In the end, Super Mario Bros. 3 might have exceeded our lofty expectations. By adding new elements like a world map and the infamous suits to the already polished Mario formula, it still stands as one of the crowning achievements in game history. It went on to sell over 18 million copies (without being bundled with a system) and established the platformer as the preeminent genre in games.



In the years that followed, the genre grew to maturity with a host of classic franchises that continued the formula Nintendo had established. Sega’s Sonic the Hedgehog added intense speed to the mix. Donkey Kong Country impressed with groundbreaking visuals and level design. Crash Bandicoot brought improved graphics and anthropomorphic attitude. Rayman lent the genre an oddball charm (and subtracted the superfluous limbs from the main character). That’s not to mention the scores of has-beens and never-weres like Bonk and Alex Kidd. Series that weren’t perceived as character platformers, like Mega Man and Castlevania, relied heavily on the foundation set by Mario while placing a greater emphasis on combat, exploration, and puzzle solving.

Even id Software, the company that popularized the first-person shooter (the genre that would eventually topple the platformer from its throne), made its break into the industry with an old-school 2D Mario clone called Commander Keen. The same goes for Epic Games, now known for the gritty action of Unreal and Gears of War. A young Cliff Bleszinski first won notoriety with a lighthearted platformer called Jazz Jackrabbit.

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The 3D Revolution

As technology improved, it was once again up to Nintendo to reset the table for the platfomer with Super Mario 64 in 1996. I still remember seeing this game at a Target kiosk. I ran around in circles, not quite understanding how to make the mental leap to platforming in three dimensions. Once it all clicked, there was no turning back. Though Crash Bandicoot continued to provide hybrid 2D/3D experiences, the future of the platformer was set. In the years that followed, other 3D platformers like Spyro the Dragon, former 2D star Gex, and Rare’s Banjo Kazooie series closely aped Mario 64’s blend of action, collection, and exploration.

The 2D ancestors still provided the foundation for the new breed of 3D platformers. The emphasis was still on collecting coins and other trinkets while relying on wits and reflexes to navigate a series of stages. But in three dimensions, the action took on a new aspect; suddenly instead of simple platforming, it felt like you were exploring an entire world strewn with hidden items and areas to find. For the first time, the platformer felt as expansive as an RPG and as immersive as a first-person shooter.



As time passed, the 3D platformer stumbled under the weight of too many carbon copies and slapped-together movie licensed games. Nintendo itself didn’t release another proper 3D Mario until Mario Sunshine in 2002, and that was probably the least well received of the franchise (with the possible exception of the underrated Super Mario Bros. 2). Sony did its part to keep the genre alive with its excellent Jak and Daxter, Ratchet & Clank, and Sly Cooper series on the PlayStation 2. Studios like DoubleFine and Beep Industries offered up quirky fare like Psychonauts and Voodoo Vince for the Xbox. However, the defining games of the generation would be hardcore, adult-oriented releases like Halo, Grand Theft Auto III, and God of War. Soon, former platforming developers Naughty Dog, Insomniac, and Sucker Punch were working on new, more mature properties like Uncharted, Resistance, and Infamous.

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Comments
  • Wow. That was a really good read. Maybe one day the platforming genre will come back...
  • hell yea jak and daxter on page do plz bring them back naughty dog
  • what memories...

  • Wow, great article.

  • Don't forget Spyro. Thats my childhood that is!
  • I never really noticed how much I actually still enjoy games in the genre because whenever I hear the word Super Mario World pops into my head but there are super polished games being released like Super Meat Boy and Mario Galaxy 2 that garner praise. I have to hope people keep making platformers because the enjoyment that comes with them is tremendous. At least to me they do.
  • Platformers are easily some of the most enjoyable genres out there.Sadly it got saturated with too many crappy games that wanted to cash in on its popularity and nowadays is not as powerful as it used to.Lucklily the genre lives on handhelds like the 3DS and I for one cannot wait to play the new Super Mario 3D,though I wish we could see a reimagining of good ol Crash.
  • Really great article, Matt. I have to say, I agree wholeheartedly with this article. I too am both hopeful and sad at the future of platforming. I can only hope that the constant re-releasing of old-school platformer games, and the making of new platformers may reinvigorate this genre of gaming and cause developers to see its worth.

  • Platformers will always have a special place in video games. Nuff said.

  • Trends change from generation to generation. A AAA Platformer revival will happen eventually, after people get tired of all the cookie-cutter shooters in the marketplace.
  • if we continue to get games as amazing as DKCR coming out, i somehow doubt that the platformer will die any time soon.

  • Great article. I await the return of the plat formers. Hopefully the original Spyro.

  • XBLA is completely flooded with 2d platformers, take your pick...
  • Platformers never died for me. I was actually playing LittleBigPlanet 2 and clicked on this article while the level was loading. I still enjoy the Marios and Ratchet & Clanks just as much as any first person shooter. But I definitely feel I am in the minority for loving this game genre in 2011.

    2D platformers seem to be on the rise again which is wonderful but I haven't seen any good 3D ones that aren't Mario or Ratchet in a long time. It seems whenever one is attempted, they throw in some meaningless and flashy combat system similar to Devil May Cry, except they do it as an afterthought, and the game turns into a combat grind after a while when their whole focus probably should have gone into perfecting their platforming controls.

    El Shaddai comes to mind as I played the demo of that and after spending some time with the combat have decided the game just wasn't for me. This is a shame because the recent video I've seen of Reiner & Phil playing El Shaddai shows the game has some decent platforming in it.

    ...Oh well. That's my two cents on the matter. I would have given you three but I need to ride the trolley home tonight.

    p.s. Anyone remember Viewtiful Joe? That was the perfect mix of combat and platforming and in my top 10 greatest games of all time. That was the future of the genre. It felt and looked like a full AAA title at the time and while some downloadable games today have similar gameplay mechanics, their look and feel are limited by their budget and I don't get quite as excited for them. Give this genre the backing they deserve game companies!
  • nothing can ever beat a platformer in my opinion, games like super mario galaxy 1 and 2, super meat boy, donkey kong country returns, jak and daxter, sly cooper, and ratchet and clank are gaming gold because they are just plain fun. nintendo will always make great platformers and i will continue buying their products for platformers even though most of the people i game with dispise nintendo.

    i believe that platformers can make a great comeback in the near future and i can see psn,ps vita,3ds, and xbox live helping out the platformer alot.
  • Nice article Matt. Super Mario Bros. 3 was so amazing when it came out. It was so popular that a video store by my house had weird, pirated copies with wires hanging out and Japanese text, just to have more copies to rent out to Mario-hungry customers. Then the first time I fired up Super Mario 64 my jaw was on the floor in disbelief of what I was seeing onscreen, and how I was controlling it.
  • Great article. Platformers are still my favorite genre all of time. If it weren't for them, where would games be today? It really is disappointing that most Platformers are just movie cash ins (though Toy Story 3 was an excellent movie game), but luckily Mario and R&C are still around. I, like many others, wish there were more companies getting into the Platformer genre.
  • Great article, Matt. I'm a huge fan of platformers, both 2D and 3D, and would love to see them make a comeback. At the same time though, I wonder if I'd enjoy any new ones as much as I enjoyed and continue to enjoy the standout platformers on NES, Super Nintendo, and Nintendo 64.

    I imagine it kind of like old vocalists such as Bing Crosby, Frank Sinatra, Dean Martin, etc, and the fact that nobody makes that kind of music anymore. While there's certainly interest in it, it feels as if it has peaked and nobody can live up to, or surpass the old greats.

    Maybe that's not entirely true when it comes to video games though. Newer platformers might be just as good as old ones. I don't know for sure. I don't own a Wii and haven't played Donkey Kong Country Returns or Super Mario Galaxy. I have played both New Super Mario Bros and New Super Mario Bros Wii though. While enjoyable, I didn't think they came anywhere close to the old 2D Super Mario Bros games.
  • The recent surge of 2D platformers, especially Donkey Kong Country Returns which was simply fantastic, has made the last few years very exciting for me. Platforming = Greatness.
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