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December 2017 - Monster Hunter: World


The Monster Hunter series has built up a devoted fan base over the years, with players gravitating toward its combination of methodical preparation, intense combat, and deep customization. Capcom is looking to further build that audience with Monster Hunter: World, a game that’s been built for consoles from the ground up. Thanks to that additional horsepower, the team has been able to reexamine fundamental parts of the series’ design. We visited Capcom’s offices in Osaka, Japan, and not only got extensive hands-on with the game to see those changes in action, but also got exclusive behind-the-scenes insight on how some of the game’s monsters and environments were designed.

November 2017 - Dragon Ball FighterZ


Though millions of people around the world are familiar the Dragon Ball manga, anime, games, and other kinds of cultural artifacts, only some fighting game and anime fans may know the name Arc System Works. For years, the developer has been quietly creating some of the deepest, most technical fighting games on the planet. But now that it's teamed up with Bandai Namco to create Dragon Ball FighterZ, Arc System Works has a chance to make an even bigger name for itself while also expanding the audience for fighting games. We've played the most recent build of the fast-paced, accessible fighter (including the four most recently-announced characters) and have histories, impressions, and more to share with you in this month's cover story.

October 2017 - Middle-earth: Shadow Of War


Monolith Productions has a long history in the gaming industry, but it’s a safe bet that the studio has never attempted a project more ambitious than Shadow of War. We knew that the sequel to Shadow of Mordor was a deep and involved game before we visited the studio, but after multiple days playing through the near-finished project, the full scope of the new Middle-earth game blew us away. We’ve come away with pages of impressions and explorations, including a look at the new Nazgûl boss fights, and pulled it all together into this month’s cover story.

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Column Hubs

Funny To A Point

Jeff Marchiafava’s column celebrates the random, humorous, and downright stupid things that make gaming so much fun. It runs bi-weekly on Fridays.

RPG Grind Time

Kimberley Wallace's column is dedicated to examining the role-playing game genre and discussing its latest announcements. It runs bi-weekly on Wednesdays.

Science-Fiction Weekly

Andrew Reiner's column is focused on exploring the latest developments in science-fiction video games, movies, novels, and toys. It runs weekly on Tuesdays.

The Sports Desk

Matthew Kato explores the wide world of video game sports in his column. Check back every Monday for the latest analysis and news in the genre from this sports fanatic.

Top Of The Table

Matt Miller explores the ever-expanding world of tabletop board, card, miniature, and role-playing games in his column. Check back every other Friday for the best in the hobby scene.

The Virtual Life

Javy Gwaltney's cultural column is dedicated to exploring the places where our lives and games intersect, making meaningful connections to games. It runs bi-weekly on Wednesdays.

More Departments

The Game Informer Show

There’s never a shortage of things to talk about in the week-to-week world of gaming, so you can look forward to opinions and observations from the GI editors each Thursday.

Test Chamber

Our reviews let you know just how good a game is, but sometimes you want to see it in action before deciding whether or not to pull out your wallet. Luckily for you, our regular video series Test Chamber shows you all the latest releases in action.

Replay

A great idea that quickly became a site favorite - take old games, favorites, junk, etc. - and look at them from a modern perspective. It needed a hub because it is that awesome.

The Essentials

The Essentials is a weekend feature celebrating the best that the digital medium has to offer. We’re curating this list to be a resource gamers can use similar to a "required reading" list. In our collection you’ll find titles from across generations and genres, along with our reasons for selecting them for this honor.

Impulse

Game Informer's Downloadable Destination - a look at all the great games available from big and independent developers on PSN, XBLA, and more.

Spoiled!

Want to see the ending to a game you can't/won't play? We're here to help. With some analysis and opinion to go with it. Lives up to its name, though, so watch at your own risk.

Gamer Culture

When you’re tired of reading reviews, previews, and news articles, journey to this hub destination to see the crazy creations made by a wide variety of passionate gamers.