The lights are on
After the development of DMC, Ninja Theory began dreaming about a spiritual sequel to Heavenly Sword. Unfortunately, the barrier to entry for big-budget development is continually on the rise, and the studio began to wonder if it still wanted to compete in the cutthroat market of triple-A game development. Hellblade is Ninja Theory's response to the "Go big, or go home" mentality of traditional publishers. Over the past several years, the Hellblade team has remained lean and mean, constantly seeking shortcuts to traditional game-development problems in the hopes of delivering a game with a strong artistic vision that doesn't sacrifice on high production values.
For nearly a decade now, we’ve experienced high stakes, adrenaline-fueled adventures from Nathan Drake’s perspective. With his story wrapped up, Naughty Dog is focusing on a fresh thief in a new standalone expansion out this year: Uncharted: The Lost Legacy. Stepping out of the shadows and into her own adventure is fan-favorite Chloe Frazer. The Lost Legacy delves into Chloe’s backstory and heritage, sending her to the mountains of India, all in the name of the highly valuable Tusk of Ganesh. The treasure could give her the fame and recognition she’s been seeking.
This year brings the release of a new Nintendo console and a new Zelda game. Both are momentous occasions in the video game world, and we haven’t seen the two overlap in this way since the launch of the Wii and Twilight Princess more than a decade ago. With the Switch, Nintendo hopes to merge the worlds of mobile and console gaming in an innovative way. We spent lots of time with the new hardware to see how it aims to accomplish this goal. Early impressions for The Legend of Zelda: Breath of the Wild showed an impressive and surprising new direction for the series, and our extended time with the game only cemented that opinion. We experienced more of the game than anyone outside of Nintendo, playing through a dungeon in its entirety, exploring the sprawling open world of Hyrule for hours, discovering Shrines, appreciating the wildlife, and fighting surprisingly powerful monsters (including the dungeon boss, Wind Blight Ganon, and a Guardian). We may have not lived through our battle with the Guardian, but we can tell you about it. Finally, we spoke extensively with longtime Zelda producer Eiji Aonuma as well as Zelda’s creator, Shigeru Miyamoto about Breath of the Wild and the larger Zelda franchise.
Jeff Marchiafava’s column celebrates the random, humorous, and downright stupid things that make gaming so much fun. It runs bi-weekly on Fridays.
Kimberley Wallace's column is dedicated to examining the role-playing game genre and discussing its latest announcements. It runs bi-weekly on Wednesdays.
Andrew Reiner's column is focused on exploring the latest developments in science-fiction video games, movies, novels, and toys. It runs weekly on Tuesdays.
Matthew Kato explores the wide world of video game sports in his column. Check back every Monday for the latest analysis and news in the genre from this sports fanatic.
Matt Miller explores the ever-expanding world of tabletop board, card, miniature, and role-playing games in his column. Check back every other Friday for the best in the hobby scene.
Javy Gwaltney's cultural column is dedicated to exploring the places where our lives and games intersect, making meaningful connections to games. It runs bi-weekly on Wednesdays.
There’s never a shortage of things to talk about in the week-to-week world of gaming, so you can look forward to opinions and observations from the GI editors each Thursday.
Our reviews let you know just how good a game is, but sometimes you want to see it in action before deciding whether or not to pull out your wallet. Luckily for you, our regular video series Test Chamber shows you all the latest releases in action.
A great idea that quickly became a site favorite - take old games, favorites, junk, etc. - and look at them from a modern perspective. It needed a hub because it is that awesome.
The Essentials is a weekend feature celebrating the best that the digital medium has to offer. We’re curating this list to be a resource gamers can use similar to a "required reading" list. In our collection you’ll find titles from across generations and genres, along with our reasons for selecting them for this honor.
Game Informer's Downloadable Destination - a look at all the great games available from big and independent developers on PSN, XBLA, and more.
Want to see the ending to a game you can't/won't play? We're here to help. With some analysis and opinion to go with it. Lives up to its name, though, so watch at your own risk.
When you’re tired of reading reviews, previews, and news articles, journey to this hub destination to see the crazy creations made by a wide variety of passionate gamers.