The lights are on
Two Worlds II is an epic, open world action-RPG. It’s not the style of game that would normally cause me to think of something with deep multiplayer in multiple shapes and sizes. To be fair, the first Two Worlds also had a multiplayer mode, but few gamers were able to stomach even the single-player quest much less venture online. Along with the many improvements being made to Two Worlds II, developer Reality Pump has put a surprising amount of effort toward crafting interesting multiplayer modes that work within the Two Worlds formula. This week, I had my first chance to try them out.
You start by creating a character. You can’t bring your single-player character online, so any grinding you’ve done and awesome loot you’ve found from the offline game won’t carry over. The upside of that is that you have significantly more customization options for the online game. The single-player storyline requires that your character is human, but for online modes you can pick between several races, including various types of elves and half-orcs.
You also choose a starting class, such as a sword-wielding warrior, a ranger, an earth mage, or a necromancer, but as in the single-player game, you can change your focus at will as you level up by shifting skill points around and equipping new weapons and magic spells. Though your single-player character is stuck in the campaign, you can build multiple characters for online play and take them into any of the various multiplayer modes.
The first and most obvious multiplayer mode is simple cooperative questing. You can from a group of any size between two to eight players to play through a seven-chapter co-op quest that, once again, is completely separate from the single-player game – new quests, characters, and lands form this healthy addition to the overall Two Worlds II content.
I joined a group of Southpeak and Topware representatives to form a group of six for a quick foray through the first chapter of co-op. My fresh character began at level one, as did a few of my partners, but several level five and six characters joined us as well. As it turned out, this was more than enough manpower to fly through this level, crushing packs of wolves, the occasional stray bear, and some undead monstrosities along the way. The speed with which we destroyed all enemies meant I flew up several levels in the span of minutes.
Again, although your single-player progress is kept separate, your multiplayer characters maintain their increased abilities and new equipment across all modes. The compelling, endless grind of loot improvement carries over to online, but it leads to some slightly awkward moments. At numerous points during our session, we had to pause for players to assign new skill points, upgrade equipment, and purchase from vendors. We spaced these breaks out in such a way that they weren’t too annoying, but I can see it breaking the flow of the game if you’re ready to keep moving but your friends are still working through a bunch of menus.
We had crushed the first chapter of co-op within about half an hour, but I was told that we were also a bit overpowered for this part of the co-op experience. Each of the seven chapters gets progressively harder, encouraging players to level up further and invite more friends in before they take them on. By the end, you’ll probably want to fill out a full eight-person party to avoid struggling.
I will have to see the review before I go out and get it. First one was a glitch fest, and although this one looks much better, it will be hard for it to compete with my Dragon Age 2.
oooh pretty graphics,but its the game that matters
not sure, I need review scores
This game looks gorgeous.
I really want this game, I loved the first one. So I can bet that I'm going to like the second one.
definitely picking this and dragon age 2 up to hold me over until TESV. got about halfway through the first one before i just couldnt take it anymore so hopefully this one is a little bit better
I'm really excited for this. Despite the obvious technical issues, poor framerate, and voice acting that was awkward to say the least, I really liked the first one. There was a lot of fun to be had if you could look past the admittedly major flaws.
High hopes, low expectations.
Is there any indication that progress from single player will help unlocks in multiplayer, or vice versa? I'm completely turned off by the fact that anything I do in single player is separate from multiplayer. It would at least be a relief to know there was SOME sort of transfer. That'd be like have completely separate characters in SP and MP in Borderlands...devastating to the experience.
Wait, this game has Raptors?
I tried the first one because it looked interesting, ended up being horrible and buggy and very....buggy some more. If this one improves on bugs, not being horrible, and putting interesting gameplay in, I'll try it again.
Cautious with this after the first game, and i mean really cautious.
Looks and sounds lame. I'll look for the GI review but I am not hopeful...
You know, I'll admit that I bought the first game before reading any reviews because the concept sounded solid. I admit that even though the game had it's issues (oh did it ever) there was something about it that made me still play the game through til the end.
Given the time since the first one arrived on the 360 and the full knowledge of the issues I have high hopes this one is leaps and bounds polished far above the level of the first one. It's on my watch list.