In a new video documentary, the Ryse: Son of Rome team details the intricacies of combat. One thing becomes clear quickly, hacking and slashing is only going to get Marius Titus killed.

To make the sword-and-board combat feel authentic, Crytek worked with a weapons master. This generated animations and movements that otherwise would have been missed.

Ryse's combat is based on building combos and flowing from enemy to enemy. The team built in a variety of different environment-sensitive executions that take into account water, surfaces to pin enemies up against, and more.

You can see the title in action below and read our preview from Gamescom 2013.