Id Details A Trio Of Gameplay Offerings In Its Post-Apocalyptic Playhouse - Rage - Xbox 360 -
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Id Details A Trio Of Gameplay Offerings In Its Post-Apocalyptic Playhouse

From its debut, Rage has been touted as a carefully crafted single-player experience. As such, followers may be surprised to learn that booth cooperative missions and competitive multiplayer have been integrated into the upcoming release.

That being said, developer id Software feels it has found the sweet spot that allows for replayability and diversity, without compromising the campaign it has worked so hard to polish. I was treated to both a demo showcasing the new features, in addition to face time with id Software Design Director Matt Hooper. Read on for a breakdown of Rage’s triple-tiered offering.

Single-Player: The Rage Experience

“At its heart, Rage is a first person shooter. It is an action game. But there is this element of open world,” Hooper began when asked to summarize the thrust of the single-player campaign. “You jump in a vehicle and you go from place to place and you battle it out with other vehicles. And then you go back into one of the shooter experiences. These crafted experiences will always offer something new. Not to mention we have these traditional weapons, and then we have these quick-use buttons. With one [button] press you can throw out anything from a wingstick, to a grenade, to a sentry bot, to an RC bomb car. And then we have the weapons and the ammo types. There is lots of diversity. So that is the single-player."

To date, id has focused on previewing encounters with various clans in the single-player campaign. An intentionally obscure faction has been held back until now, according to Hooper. “We talk a lot about diversity. Diversity in the way that environments look. Diversity in the different bandit clans,” Hooper continued. “You’ll fight six-foot-tall mutants, 16-foot-tall mutants, and 60-foot-tall mutants. So there is a lot there. Our final main faction is the Authority, however. They have a bit more sci-fi to them and are substantially more difficult to fight. They are sort of unexpected when the player first runs into them. The player doesn’t have to relearn how to play Rage, but the Authority will react differently. Again, it’s about the diversity. Not just about the way the game looks, but with the way it plays.”

Because the Authority will play such a large role in the narrative, Hooper was hesitant to divulge much more about the enigmatic entity. The Authority is key to the story from the moment you step from the ark, but really makes its presence known in the latter half of Rage. During my demo the Authority was both felt and heard, first when I was introduced to Subway Town.

“The first thing, visually, is that it looks a lot different,” explained Hooper, comparing it to the familiar hub of Wellspring. “Subway Town is addicted to electricity. It is built under the city. People are a little more standoffish. The guy who runs Subway Town is more of a mafia boss than a mayor.”

From a gameplay standpoint, Subway Town is much the same as Wellspring, ushering in new missions, new races, new minigames, and new characters with whom you can interact. The most important mission in Subway Town will be to win over the aforementioned mayor, Redstone, who is more likely to sell you out to the Authority than to come to your aid.

After a quick tour of Subway Town, I was transported to a prison facility and thrown at the Authority for the first time. The Authority inherently behaves different from mutants and bandits, employing tactical precision, taking advantage of the environment, and communicating with one another. An easy comparison can be found in Borderland’s formidable Crimson Lance. Expect a challenge.

Dropping in from the air, Authority troops immediately ran for cover, utilizing energy shields and other defensive tools. Attempts to ferret them out with an RC car bomb failed, as they took them out before the gap was closed. Heavily armored, the Authority made good use of recharge stations, and special ammo was needed to take the brutes down. The mission’s context wasn’t provided, but the encounter climaxed with the player manning a turret, mowing down a surge of Authority troops.

  • This game is looking better every time I hear of it.

  • *** I would have liked some MP without vehicles but I guess we will see.

  • The wait for this game is unbearable. So psyched for this. Don't care about the multiplayer or Co-op, but what ever.

  • Resistance 3,gear3,rage.OMFG how am I suppose to play all of these within a week of each release?Not to mention batman and twisted metal in Oct.
  • Texture detail on character and weapon models sure are impressive... the difference in quality from the environments is almost a bit too stark ._.
  • At first I was disappointed to read about the lack of FPS multiplayer at launch.  Then I realized I haven't played a competitive FPS game from ID since Quake 2.

  • This was completely off my radar for the longest time, but the more I see, the more I like. Maybe I judged this game a little too soon.

  • Im so sick of post apocalyiptic settings......
  • "Hooper continued by revealing that instead of trying to force cooperative play into the single-player game, id saw an opportunity and opted to take advantage of it."

    Coop missions in a game that should have been fully coop is just lazy, as is his excuse. We don't want coop missions. We want the full campaign to be playable in coop. Look at Borderlands for inspiration if you need it, ID. Do you think Borderlands would have been played so much if all it was was some coop missions thrown together?

    My enthusiasm just plummeted for this game. I was really, really looking forward to full coop.

    I wouldn't have played Borderlands 3 times, each time in coop, and racked up over 100 hours in the game with friends if all it was was coop missions. All coop missions are is the developers admitting defeat. They couldn't, or didn't want to figure out how to implement full coop, so they just threw together some coop missions and called it a day.
  • Mod

    co-op is a very welcome development, especially for a title i was already psyched for.

  • Cant wait for this game to come out

  • The game looks great. I can't wait to get my hands on it.

  • This is definitley a game worth watching.

  • I'm not too much on the racing but the rest of the game looks really good. Of course comparisons are going to be made but the games it is being compared to are some all time greats. I'm looking forward to this game.
  • IGN has an interview that said that the co-op missions unlock as you progress through the single player campaign (as quoted by Rage's director). That's kind of lame but I don't usually delve into MP or Co-op until I'm done with single player anyways.
  • Borderlands brother? This looks very spectacular, nonetheless.
  • I preordered this as soon as I could and now I don't know if I'll get it or not. No single-player co-op? That's a huge letdown. Multiplayer vs will be racing cars? No on-foot combat? Another huge letdown. I'm not nearly as excited for this game now.

    And when asked about whether there would be any on-foot gunplay in multiplayer his reply was “Not for the initial release.” Remember RE5? You watch... they're going to make us pay for it.
  • Glad another company besides Bungie has the right idea and ballz to go through with this type of additional gameplay.

  • Cool. I don't know why anybody would've been buying a game advertised solely as a single-player experience for multiplayer anyway, so I have no problem with this not having traditional FPS multiplayer. I already decided this would be a day 1 purchase months ago, but it's cool to know it'll have co-op too.
  • No on-foot multiplayer from initial release? That's a heartbreaker. At least co-op sounds fun.

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