A Shockingly Fun E3 2011 Hands-On - Luigi's Mansion: Dark Moon - 3DS - www.GameInformer.com
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Luigi's Mansion: Dark Moon

A Shockingly Fun E3 2011 Hands-On

I didn’t play much of the original Luigi’s Mansion, but after trying out the newly-announced 3DS sequel at Nintendo’s E3 booth, I’m very interested in this upcoming Next Level-developed game.

Professor E. Gadd returns to give Luigi marching orders once more. This time, he’ll be sending Mario’s fearless(?) brother to multiple mansions. I only had time to check out the first of these, which was a fairly traditional-looking haunted house.

The main gameplay of Luigi’s Mansion 2 takes place on the top screen in full 3D. On the bottom is a map as well as some other HUD information. Pressing the right shoulder button starts up Luigi’s vacuum in its traditional suck mode while pressing the left shoulder button makes the vacuum blow items away from it. Tapping ‘A’ causes Luigi's flashlight to emit a strobe flash that stuns enemies.

The vacuum is Luigi’s only weapon in this terrifying world, so he’ll be using it for everything from sucking up dollar bills, coins, and gold bars to pulling down sheets that are covering up other treasures. Beginning outside the haunted mansion in question, I sucked a sheet down off of the window and peeked in to the garage. Looking through windows takes the game into first-person mode, which is controlled using the 3DS’ gyroscope.

Entering the house, I cleaned up a few cobwebs, dodged some spiders, and then walked into the garage. Behind an old-looking car I discovered a treasure chest that contained a key. After grabbing it, I headed for the door only for a ghostly gate to slam up from the ground. The earliest enemy, a green ghost, appeared.

Fighting this foe requires a simple strategy of dodging its attacks, hitting it with a strobe flash, and then sucking him in with the vacuum. Once the ghost starts getting pulled into the vacuum, Luigi gets dragged around the room after him. Every once in a while a button prompt appears above Luigi. Each successful hit lowers the ghost's health from a meager 10 until it he hit 0 and was sucked into the paranormal vacuum pack entirely.

Running down the next hallway, I had to time my sprint to dodge blows from supposedly empty suits of armor that lined the wall. In the next area, the dining room, I discovered an even more terrifying foe: the red ghost. This more powerful spook has 30 health instead of 10 and moves faster. He was able to knock me around a bit, with each blow dropping Luigi’s pool of 100 health points. Luckily, once the room was cleared of the undead, his health regenerated automatically.

While I wish I could have had time to check out more of Luigi’s Mansion 2, I definitely enjoyed the short time I had with it. The way the mansions are structured reminds me a lot of a Zelda game: moving from room to room, finding keys to open the way to the next area, and taking on increasingly difficult enemies. If Next Level can keep that feel running through the whole multi-mansion experience, this will be one 3DS title that’s completely worth playing when it releases in 2012.

  • This looks great. I loved the first one. Just played it again about a month ago after seeing the replay. Still holds up well and I have high hopes for this one.

    That being said... WHERE IS ALL THE COVERAGE ON DIABLO 3!?!?!?!?!

    EDIT: By the way Phil, I don't think tapping A is a strobe light. If the first game is any indication, if you hold the button down it turns the flashlight off. Then when you shine it on a ghost it stuns them. Although they may have changed it in this one...
  • Phil you NEED to play the first,you simply haven't a choice.Not just a replay,like you did.

    This was my first gamecube game and was a HUGE surprise for me.I wanted to buy Metroid:Prime but it was too much money so I bought Luigi:Mansion and loved the hell out of it,somehow that game did scare me at times but not enough to make me quit.

    Luckily I was able to play this through completion,as I was somewhere around 9 years old.
  • So getting this when it releases.

  • Is this only coming out for the 3ds? Is my DS lite going to see any of these new games or is it now just a matter of time before it becomes a paperweight?
  • I ABSOLUTLEY ADORE the video below. After beating the first one multiple times and seeing the video I can see that it's already looking awesome! One question though Dan, how long did it take to get through the first mansion?
  • Shocking?

    Play the entire first one xP.

  • ive not played the first luigi's mansion either....but this one looks like it could be fun....not fun enough to buy a 3ds though.
  • I loved the first game so I will probably get this whe it comes out ;)

  • Sounds like there's a slight change in game play. I like it =)

  • I loved the first Luigi's Mansion, it was the first game that I played for the Gamecube.  This is probably the first game that's made me want a 3DS, one game isn't enough, but it's a start.

  • With my very first tax refund check I bought my Game Cube, a memory stick, and Luigi's Mansion. It was the very first significant purchase I made. I was terrible at the game but it was a lot of fun. I'll definitely be picking this game up :)

  • Can reiner and phil(and Dan) play this when it comes out?
  • I bet it is fun the first one was like the best Gamecube game ever!

  • Best news of E3.

  • I feel Luigi got the shaft again.

  • I loved the first game so much that I A ranked (basically 100%) the game multiple times, and I love my 3Ds so this is a definite must buy for me.

  • Sounds like a good time to replay luigi's mansion for the gamecube!

  • I hate it when developers change platforms for sequels. You started a series on the GameCube, I feel it's obligatory to release the sequel on the Wii.
  • I thought it was funny that he went to all that trouble to describe the game when 75% of that was in the first game

  • You should play the first game Phil, it was a lot of fun!

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