The lights are on
I've seen bits and pieces of upcoming cult hit revival Kid Icarus: Uprising since Nintendo announced it a couple of years ago, but I only recently had the chance to finally dig in for an extended hands-on session to discover what this game is really all about.
I played four levels from various points across the story mode, ranging from traditional Greek ruins to a mountain-top fight to a battle against a space pirate ship. Regardless of setting, every area featured the same structure, beginning with an on-rails flying segment where main character Pit shoots enemies out of the sky. After that, you switch to a ground-based section where you're given free control of Pit's movement, allowing for more exploration. Each level wraps up with a boss battle, often against a foe much larger than the diminutive Pit.
You're able to switch weapons between levels or when you die, and which weapon you use can greatly impact your experience. A slow weapon like the staff requires that Pit stay back and attack enemies from a distance as much as possible. A bigger weapon like the club allows Pit to knock projectiles back at enemies but requires being in melee distance to be very effective. In addition to these general types, I picked up tons of variations with differing stat boosts as I progressed. Some weapons provided speed or armor bumps for Pit while others gave a chance at poisoning enemies.
The many weapon options feed back in to the game's difficulty challenge. Each time you begin a level, you set the difficulty on a scale ranging from 0.0 to 10.0. The default difficulty rests on the low end at 2.0, and to go above or below that you need to spend a bit of the in-game currency of hearts. However, higher difficulty settings mean more hearts gained if you succeed and a higher chance at rarer weapons.
This challenge loop adds a lot of incentive for replaying levels, as does the amusingly self-aware dialogue between Pit and Palutena, the goddess he serves. These two bicker, comment on the game's graphics, and make references to the NES original constantly, and the chatter seemed to be switched up a bit on subsequent playthroughs.
I still need to know more about Kid Icarus: Uprising's multiplayer and options, and I'm curious just how long the single-player game is, but I'm certainly much more looking forward to this 3DS release after my hands-on time.
Kid Icarus is awesome! Can't wait for this
It looks REALLY good, and I can't wait to finally get my hands on it. I can already feel the hand cramps.
The more I hear about this the better it sounds. Definitely looking forward to it.
Can't wait, if anyone knows how to make a great game it is Sakurai...
This game sounds like alot of fun, I just wish the controls weren't so painful
The only solid complaint I've read about so far is that the controls feel a bit stiff sometimes. Any thoughts Phil?
I get more and more pumped for this game as I hear about it. The difficulty adjuster seems pretty awesome too.
The way it has been described, this game has been reminding me of the Sin and Punishment series, which is a good thing >.>
Hopefully it will be a good length.
This is starting to sound like a real game and not just a thing. Yay!
This is game I've waiting for for 20 years. I was born in 86, so my NES days started at 3 with actual completions at 5. Kid Icarus was one of the first games I beat. It's difficult, but incredibly well made. After reading this article I'm even more excited about the level of depth.
looking cool, cant wait to give it a shot.
This is one 3DS game I will not be picking up
Thia game sounds cool.
The weapon system sounds similar to infinity blade's weapon system :)