The lights are on
Activision has been very generous so far in divulging information about Call of Duty: Ghosts, and in that spirit the company has released this video showing off some of the tech features that will make the game look great.
The trailer below is running in real-time, and shows some of the tricks of the trade being used by Ghosts' next-generation engine to improve everything from your in-game scope to the environment around you.
Be sure to also check out what Activision showed off for the game at its pre-E3 special, including more details on your canine companion in the game.
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current-gen frostbite is way better than this. i never believed that they could achieve a cutting edge next-gen engine while producing games in every two years and this proves that. increased polygon count means nothing if you don't provide the quality lighting.
The crosshair was really annoying, but the game looked good.
I've noticed some games struggle with changing lighting when entering or looking at certain places. That part where the camera adjusted to the bright light after turning away from the rock wall was definitely impressive.
While Ghosts isn't the best in the graphics department, everyone has to admit that it's a significant improvement over the last engine.
Everything in that video has been done in video games for years now. This is only an improvement over the incredibly outdated engine used for previous COD games.
They have obviously improved since black ops 2 but there are still better looking games yes.
What goes into making games is spectacular and mostly good talent,time and good educational training it's a big leap to where we were in yesterdays games
People will never be happy activison youve got an army of hecklers out there!
Looks like the same ol' stuff to me.
This is great stuff, but most of the textures still look like they are 512x512 resolution which kills the realism when you get up close to something, so whats the point?
Most likely wont look like this while your actually playing