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Special Edition Podcast: Dead Rising 2

It’s over already? We’re wrapping up our month of special Dead Rising 2 coverage with a developer Q&A and roundtable discussion. In our first segment, we talk with Blue Castle Games’ president and Dead Rising 2 executive producer Rob Barrett and Capcom’s Shin Ohara to answer our readers’ questions. Where’s Frank? Are the AI survivors idiots this time around? We cover all of this and much more. After that, I sit down with Nick Ahrens, Phil Kollar, and Tim Turi to reminisce about the first game and discuss our hopes and expectations for the sequel. And in between it all, we've got some selected music from the first Dead Rising's eclectic soundtrack.

Listen to the podcast below, and for more Dead Rising 2 info check out our hub page.

Attachment: http://media1.gameinformer.com/media/audio/theshow/deadrising.mp3
Comments
  • !

  • Just improve the the Friendly AI!! Saving surviors is near impossible bc their complete lack of common sense!! Its frustrating as hell clearing a mall of zombies for them to dumbly run into the only zombie left!!! Also please add straffing while shooting!
    If you do this I WILL buy your game...
  • This looks like it will be pretty cool. Does this mean that The Game Informer Show wont be hear on Thursday?

  • @Conor: No, we should have a regular episode of the Game Informer Show on Thursday.

  • you forgot baseball bat and nails, and rambo bear

  • Thanks Gameinformer for asking my question. And thanks Rob and Shin for answering. Great Special Podcast!

  • im pretty sure I saw strafing with guns in a gamespot video displaying combo weapons

  • I agree, those friendly A.I.s were dumb as all hell.  It was almost like they didn't want to be rescued, as if they liked living in a zombie infested mall without the means to defend themselves.

  • *** you for not choosing my question lol.

  • Yay for zombies!

    You guys keep saying sandbox, but with Capcom's stupid countdown game play system I always feel rushed and never have time to do the sandbox, do y'all feel that way?  The only way I get that play style is keeping a save game that I will access that save to fool around on that, but the game play always centered around moving from mission to mission and just killing zombies to get out of your way.

    I wish they would just get rid of that.

  • whats the song at the end of the pod cast.  Its awesome sauce

  • Why do they keep avoiding the save system question? I have a strong feeling that they don't even have one in place yet.

    "Yeah, yeah...we'll get to it. And it'll be better with multiple save slots so shaddup."

    Don't be surprised if they forget to put in any kind of save system when the game ships. They can always just charge us another $10 for one down the road.

  • good pod cast guys! I can't wait for this game, the first one really needed co-op. I loved the first game tho, so adding so much more to an already awesome game is a formula for success. I can't wait to start mixing and creating weapons

  • i cant wait for this game

  • That "convict" song is probably my favorite song from video games.  Even above "Still Alive."

  • I think this one will be better than the first!!!!

  • Great Podcast as usual. The last song of the podcast is great. Who are they? You guys have got goood taste. You get me hooked to Jay Electronica now this?! Can't wait til tommorow for the podcast. Also, hopefully, for the June issue. My friend who lives not far away got his two days ago. I can't wait! How come I didn't get mine earlier? Oh well.

  • badass

  • I will be buying this

  • i am so getting this game when it cimes out

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