The lights are on
The latest in Epic's behind-the-scenes video series detailing the wonders of Unreal Engine 4 is here.
Epic's Francois Antoine (senior FX artist) and Zak Parrish (developer support) discuss how Unreal Engine 4 makes the fireball explosion in the Infiltrator demo possible (hint: a lot of technical stuff otherwise made easier and better looking via the engine).
Here are the some previous videos in this series (water effects & subtle visual effects).
BTW, here's the original Infiltrator demo.
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