The lights are on
Think about how many muzzle flashes you see during any shooter gameplay session. It's a pretty inconsequential thing amidst the frantic action on-screen, but watching it broken down in the video below makes it fascinating.
This video is the latest in a series that dig deeper into Epic Games' Unreal Engine 4. The footage explores the Infiltrator demo that we saw at GDC 2013.
Here's the original footage:
And here is the video explaining how the muzzle flashes, shell casings, and other nuanced visual effects were created:
You can also see another Unreal Engine 4 video on layered materials and one on creating characters. Unreal Engine 4 was also powering our first hands-on experience with the Oculus Rift HD.
Our TakeUnreal Engine 4 continues to look fantastic. As someone who has never seen the underside of a game like this, it's fascinating to get a deeper look at how the minute, nuanced effects come together to create the atmosphere and experience of playing a game.
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Only the protagonist can shoot with accuracy, so classic.
Particles, particles everywhere.
The intro to this looks like Independence Day.
Cyan is going to have a picnic with this stuff for Obduction