Epic has put up another video showing off how Unreal Engine 4 will benefit developers. This dev diary uses the Infiltrator demo to show how different material layers can be assigned to character models easily.

Developers walk through how material layers can be combined on characters across all the assets in the game without sacrificing any detail. It's something that's clearly aimed at potential users of the engine, but it's still neat to see how the engine will make the sausage.

Here's a look at the full Infiltrator demo, and you can also check out the previous video in the series.


Our Take:
Good-looking next-gen games are something that we as gamers take for granted, but making them easier to create – and the cheaper – is important so studios of all sizes and scopes can make make games.