The lights are on
It's up to the backers and fans to decide what Mighty No. 9's second playable character, Call, will look like, and the voting is officially open.
There are nine different designs to choose from, and you can head here to cast your vote, which you can do even if you are not a backer.
Mighty No. 9 blew past its $900,000 funding goal shortly after the campaign went online. With 51 hours left, the game is on track to break the $3,000,000 mark, more than tripling its requested dollar amount from backers. Some of the stretch goals that have been achieved include the addition of a co-op mode, a documentary covering development, Mac, Linux, PlayStation 3, Xbox 360, and Wii U ports of the game, and others.
Our TakeIn many ways, Mighty No. 9 is the Mega Man game that we want to play, but Capcom doesn't seem to want to make. It makes you wonder if Capcom is looking at Mighty No. 9's Kickstarter success as a missed opportunity, or if it considered Mega Man a lost cause after Keiji Inafune left the company. Maybe Capcom doesn't want to make Mega Man without the man who created him. In any case, Beck seems like a pretty good stand-in for the Blue Bomber while Capcom figures out exactly what it wants to do. I am still holding out for a callback 16-bit Mega Man X9 game. I would even settle for 32-bit, if necessary.
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I voted F, it has the most classic feeling design to me, it reminds me of MM Legend's Roll.
I think F is the best by far, but they're all pretty great.
I kinda like E, because it reminds me of some WWII poster or something. I is pretty good too, but I like glasses.
I'm thinkin' F, maybe H
I chose F. All satisfying designs though. Frankly, who can give a hoot about Capcom when Keiji Inafune is doing such a great job on his own with Beck. I have a feeling that Mighty Number 9 will no doubt be 10 times better than anything that Capcom will still not make themselves.
Went with A.
I voted for A. I really like that design; it seems to fit in with the style of the game.
I'm fine with C through H.