The lights are on
You might recall that Super Smash Bros. Brawl had a story mode called The Subspace Emissary. In between levels, players were treated to cutscenes that were mashups of characters from different properties. It was pure fan service. And it's not happening again.
Series creator Masahiro Sakurai recently shared his disappointment that the cutscenes were uploaded to the internet. In a regular column on Weekly Famitsu (translated by Kotaku), he explained why he won't be including them in the series' next entry.
"I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I've decided against having them," Sakurai wrote. Instead, characters will get intro sequences similar to what we saw at E3 with the introduction of Mega Man, Animal Crossing's Villager and the Wii Fit Trainer.
The piece also mentions character customization, though no details are offered beyond the feature being more than cosmetic. There is also a hint about a new mode for the 3DS version that is different than the core versus experience.
[Source: Weekly Famitsu via Kotaku]
Our TakeThere are a lot of reasons to ditch the campaign mode for a fighting game. Nonsensical story? Sure. It diverts resources from the core versus mode? Absolutely. Fans reacted poorly? Definitely a good call to drop it. YouTube? No.
I played the entire Subspace Emissary mode. It wasn't fantastic, but it was worth trudging through for the cutscenes. If they had been on YouTube immediately at launch, I wouldn't have played it either.
I still would have marveled at the videos (they were consistently enjoyable) and appreciated the work. I had already paid for the game, and it would have focused my time on the versus mode.
There are so many reasons Sakurai could have given for this change. The one he chose shows a serious disconnect with contemporary technology, especially in light of how many people watched one of his earlier titles during EVO 2013.
Email the author Mike Futter, or follow on Google+, Twitter, and Game Informer.
I'll miss the story, I liked it.
Welcome to the digital age. If you don't want to play a game (or don't have the means to do so), you can look up the cutscenes on youtube or read all the spoilers on wikipedia.
I can understand from a director/creator/whatever's point of view how this is a disappointing reality. If you've put so many hours and dollars into something that you're proud of and eager to share with others, you don't want them skimping on the experience. It's kind of like reading the spark notes before reading a novel.
That being said, I am guilty of viewing cutscenes on youtube and reading spoilers on various sites. I certainly don't condemn or shame others who have done the same. It's just how things operate in this day and age, and you can't really avoid it.
Last note, I'm not going to miss SSE. The cutscenes were cool, but the stages leading up to them were painful.
idk whether or not i'm disappoitned by this...
That's such a poor excuse.
Color me disappointed. Fanservice as it was, I still thought The Subspace Emissary was awesome. I'm just not as excited for this Smash Bros as I was in the past. I'm sure the gameplay will still be fun, but what is Smash Bros if not fanservice?
Masahiro Sakurai sounds like a Dick..
The problem would be, that not everyone would pay for the game like Mike did, and alot of people would have skipped the store entirely if they saw the videos on the internet, which for late-adopters is always a concern.
I can understand his reasoning behind it. Does it suck? Sure. Is it the most solid reasoning to drop the mode? No, but we have to respect the decision at the end of the day.
I loves the subspace I have to say,the story was actually suprisingly memorable.But I just hope its replaced with something just as good.I suppose it was a nice one off.
Here is a thought,STOP UPLOADING CUT SCENES AND THIS MIGHT NOT HAVE HAPPENED.
Hopefully they replace it with something, I hate the attitude, well it didn't work so lets completely drop a big portion of the game instead of try and figure out what was not good about it. I might not have like subspace emissary but having sometype of long progressive story is good. Plus the boss battles were awesome.
I'm not a huge fighting game aficionado, but I remember soul caliber 2 had a great story mode, so it can be done in a fighting game.
Nintendo needs to get over this pathetic hatred they have for youtube. It sells your games! Taking cut scenes out of your games and removing a story mode because of this is annoying and childish. Ugh, I wonder how long it's going to take for Nintendo to find a new direction because they are killing themselves with what they're doing these days.
This is a betrayal to the loyal fans who wait for and purchase the full final product. Besides, who cares if the videos are online? They would be online when the game came out anyway. That literally happens all the time. Instead of rewarding players for buying their game, we're going to be punished because the internet is a thing? A story mode adds significantly to the purchase value. They shouldn't get rid of that.
I'm confused. The title of the article says that Sakurai is dropping the story mode, but from the sentence that Mike puts in the article, it sounds like he only wants to drop cutscenes, and that a story mode of some type could still appear. I don't know exactly how that would work, but it does go on to say that there will e character introductions similar to the mega man reveal. Could that not work in a story mode setting? I think it's possible.
The story mode was alright. I don't know if I will miss it much though...
It was plain boring and it barely felt like you needed to play it anyway. Good riddance the Subspace emissary because I won't miss it.