The lights are on
It's not unusual these days to see an Oculus Rift devkit show up as part of a game jam, but IndieCade and Oculus VR are taking it one step further. The pair have announced a competition for independent designers exclusively focused on the immersive headset.
The competition begins on August 2 and runs for three weeks in two categories. One group will consist of ten pre-selected developers. The Open Call is will accept registration from anyone.
The top prizes are $10,000 in each category, a trip to IndieCade 2013, and a visit to Oculus HQ. Winners will be announced on September 19, 2013, with IndieCade taking place in Los Angeles October 3 through 6.
To register and find out more information, visit the VR Jam website.
Our TakeThe Oculus Rift was one of the most exciting things I saw at E3 2013, and I am very eager to try it out again. The device has the potential to drastically shift how we interact with the medium, and if Oculus VR is successful in driving the price of the hardware down, it could be pervasive enough to significantly impact development.
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I'd love to see this succeed.
I think this will revolution video games for ever. Can't wait for it!
Would love this gadget with a good combat flightsim + joystick or racing game + steering wheel :)
And thus, we are one step closer to the Matrix.
I wish I could make games
I'm for sure getting one of these down the road it's going to be great no matter what you want to play.
I really can't wait for this to get to the point where they ship them to stores. I've been wanting to try it out since i heard about it.
It looks like an interesting device, but it isn't one that will be on my 'must buy' list.
Still, I wouldn't mind seeing it in action at least.
Looks very interesting. Just concerned weather this gives you headaches though.
I can't wait for the Oculus to release.
Just announced PS3 to package OR at launch, only $100 more!
The only concern I have is how do we look/glance at controller while using Ocular Rift?
I looks at my controller from time to time to ensure that I will get the lay out and not pushing the incorrect button, as my Xbox 360 and 3DS have different button set up and it can be confusing sometimes..