The lights are on
Resident Evil 6 was a polarizing game, with some players looking at it as a logical extension of the series, while others felt betrayed. According to Capcom, some of the perceived failures were a result of poor marketing and development challenges.
The game's sales, which were originally projected to reach the seven-million mark, instead has sold five-million copies worldwide. Capcom cited several reasons for the relatively disappointing sales in an investor Q&A.
"[We] believe that the new challenges we tackled at the development stage were unable to sufficiently appeal to users. In addition, we believe there was inadequate organizational collaboration across our entire company with regard to marketing, promotions, the creation of plans, and other activities."
In other words, the game's new direction didn't attract players, and Resident Evil 6's marketing efforts didn't help.
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I love how they ignore the fact they have turned the best survival horror series into a so-so TPS with a weak story... and blame almost all of the failure on not selling the game well enough.
You know what? As an old school RE fan, I certainly knew about the game and saw enough commercials about it to tell me one thing.... Resident Evil dead but for name only. Which is why I never bought the game.
the game was a fun co-op game but i want scares again
Duh capcom. Hopefully they take this as a sign to resort back to the older mechanics and feel of the original resident evils that the fans wanted. If dead space can do it pretty damn well (which is inspired from Resident Evil 4), then i'm sure as hell that Resident evil can as well. This would be a perfect opportunity to remake Resident Evil 2. Capcom can test the waters with how fans would like a next gen classic Resident Evil (they would love it a lot) on current consoles and really take gamers back to what they always wanted from a resident evil...survival horror especially with the capabilities of our technology today, the potential is there. c'mon capcom.....nut the hell up.
wow. 5 million units sold is a failure?
f u Capcom.
Took them awhile to admit to their mistakes. This kind of goes to show what a good release date delay can do for a game. Fans may hate a delayed release date but in the long run it's best for the consumer and developer. Get the game out as perfect as it can be, not a half finished product with a fresh coat of paint and polish to make it look finished.
The only part of the game that i truly enjoyed was leons campaign and thats because it was the closest campaign to survival horror. The beginning started off great, close quarters with zombies in a very dark setting. And then we go outside and everything is huge and theres too much space. I remember when you were in a narrow corridor with 2 zombie dogs coming at you and it was scary as hell.
The problem was they tried to appeal to what was most popular. UInfortunately...that was Call of Duty. Because Call of Duty was so popular Capcom attempted to create a game that worked in a similar fashion. Thats what made so many people hate RE6. People loved CoD because it was CoD and the style of play never changed, people are angry about RE6 because they say it imitates the mechanics of CoD, which is frighteningly close to the truth
I'm sorry Capcom, as a life long RE fan, I can not cast my $60 vote in favor of continuing RE in this manner. You want my vote, retool, rethink, and redo RE.
I liked RE5 until I played Dead Space 1 then 2. Then I thought I would look at RE6 as a decent action game. But it just felt really bland. The cover system was terrible and the story was just lifeless. It really felt like a unpolished third person shooter with QTE.
At least they owned up to it. My biggest problem with the game was that it had no feel. The core action(shooting, melee) just felt vague and unimpactful, and just not enjoyable. I wasnt the biggest fan of 5 as awhole, but at least it had fun and engaging gameplay. Just give us an RE2 remake in the vein of the gamecube remake and all will be forgiven.
They did put in a lot of effort into this game and it does suck that it does not reach the expectation of many Resident Evil fans. Nonetheless, as some gamers put it, it certainly did turn out well as a co-op game and the graphics certainly have gotten better. There are some other factors/elements that do require improvement but hey, can't expect everything to be perfect.
Imo, they should take the best of what worked in the past, particularly RE4 and expanded upon it, not make it worse.