The lights are on
We recently posted a news story showing off a Half-Life 2 mod that uses a camera to sense player’s head movements, allowing them to carefully peak around corners. A new head and gun-tracking mod has arrived on the scene that puts the previous effort to shame. Oculus Rift developer Nathan Andrews has posted a new video showing how the technology will make players truly feel like they’re in Gordon Freeman’s HEV suit.
Nathan uses some of the same technology John Carmack previously showed in use with Doom 3 BFG Edition. The tech allows the game to track the players head and gun position, allowing them to look and aim freely. The marksmanship shown off in the video below is deadly accurate, and should make fans of the Half-Life series very curious. Nathan makes shooting down Combine ships and Manhackss look like a breeze.
Consumer versions of the Oculus Rift aren’t yet available, but if you’re a tinkerer you can pick up the dev kit for $300 and download Nathan's Half-Life 2 mod (compatible with Episodes 1 and 2).
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Sounds nice... pointless but nice
If we can get a better Kinect with this, a fps Iron Man would definitely be on my wish list.
I would love to try this out.
Cool, could be interesting to see implemented in real life, even though it looks a lot more physically demanding than normal keyboard/mouse or controller.
Sweet. This sure took some pure genius. If they ever do make Half Life 3, this is what should be on the market. Hire this dude!
I duct taped a TV to my head and swung it around violently.
Pretty much the same thing right?
this is nice...but walking random in a huge room...
Honestly, I'm impressed with the implications that this technology represents. If it can attract the interest that it apparently deserves, the finances will inevitably fall in place and industries other than computers and gaming will eventually benefit. I for one will be keeping my fingers and toes crossed. Good luck Mr. Andrews.