République reached its Kickstarter funding goal last May, but the team at Camouflaj has been relatively quiet since then. That changed today when the studio released a video showcasing some gameplay and discussing the strides the game has made.

Camouflaj's Ryan Payton admits that some of the features they initially planned may not come to fruition in the final version; one of the major changes is the shift away from pre-rendered backgrounds to 3D environments, but that is probably not the only element that will be different from what the studio planned last year.

Check out the update for yourself right here:

For more on République, check out our interview with Ryan Payton.