The lights are on
The Kickstarter for Peter Molyneux's proposed god game Godus
has officially ended, securing five of its six stretch goals before time ran
out. See what additions the final game will get thanks to its generous
Earlier this week Godus
was closing in on its first stretch goal with just under two days left in
the fundraiser. The Kickstarter ended a few hours ago, with deveopement studio 22 Cans securing
£526,563 in pledges, enough to cover five stretch goals. Here's what the extra
cash will go towards:
22 Cans fell roughly £24,000 short of its final stretch goal,
which would have ensured an Ouya version of the game gets made.
The first-person world crafting mode sounds like the most interesting
addition, especially considering Godus' unique visual style. We'll bring you
more information on Godus as development now kicks into full swing. For more on
what to expect, check out the descriptions and videos on the official Godus
Email the author Jeff Marchiafava, or follow on Google+, Twitter, and Game Informer.
If I had 24,000 euros to spare, I would have my Ouya version. I'm sorry, but I'm hopeful Ouya will be a breath of fresh air.
Any announcement about the pricing of the game?
in order to thank everyone, characteristic, novel style, varieties, low price and good quality, and the low sale price. Thank everyone
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The fact that the game is being made is great enough for me, however the fact that these stretch goals were met also is extremely exciting.
Here's to Pete maybe keeping his promises for once.