The lights are on
38 Studios’ Big Huge Games was doing pre-production work on a sequel to last year’s new IP before the studio let all employees go last week. Joystiq reports that, though Big Huge Games team could still be saved, it is unlikely that work could continue on Kingdoms of Amalur: Reckoning 2. The intellectual property is owned by 38 Studios, but could soon be in possession of Rhode Island.Work being done on the sequel included improving graphical quality, removing loading times between zones, more combat animations, more branching quests, and greater player impact on the world of Amalur.Joystiq’s source, who has chosen to remain anonymous given that the there is a minuscule chance the project could be saved, says “We had a good base to work from, and it was going to be all about improving everything. We listened carefully to fans and critics and were going to implement everything we possibly could.” It is possible a spiritual successor to Kingdoms of Amalur: Reckoning could become a reality. Big Huge Games did this previously when it was purchased by 38 Studios from THQ and converted its previous project into the Kingdoms of Amalur IP. Hopefully Curt Schilling can pull out a miracle and this won’t be the last we hear of Amalur.
Nope let it stay dead. Come up with something better.
Well whatever comes out of this mess, Curt Schilling better not go anywhere near it.
I would be happy if they can pull out a miracle, so my friend can go back to work.
KoA had the potential to be amazing. Regardless, I hope this works out because the game play from KoA was pure perfection! This game was RPG greatness!!!
I cant believe that 38 studios tanked the way it did and so fast at that, it's a real big shame.
I enjoyed Amalur quite a bit, would for sure play the sequel. I wonder if my Curt Schilling Prismere Troll statue will go up or down in value because of this situation.
NOOOOOOOOOOO! I was just playing KoA this afternoon! It's a great (but not amazing) game in my honest opinion, and there was so much potential. I'm keeping my fingers crossed.
man this sux. this is one of the very few games that makes me dream of inhabitating its world..i really wish someone picks this up..ea..ms..sony..thq..i dont care, just pick it up and make it for us.
I sure hope that they can salvage this. It just seems like developer after developer is going down, and that's not a good sign.
Great job upper level managers! Way to kill a whole studio!
Is anyone else wondering what they mean by "last year's new IP"?
Kingdoms of Amalur came out this year, 2012. Unless I was in a cryogenic sleep or amnesia-related coma and its now 2013? I'll check my comment logs.
Anyway... too bad 38 Studios is pretty much toast now.
so sad so very sad :(
I had a feeling this was happening. I still feel really bad about the studio.
It's all Adam Sessler's fault, even though I completely agree with his assessment of the game. Bad time to release an Eldar Scrolls clone so soon after the most epic Eldar Scrolls game has come out. I am playing thru it, cause I bought it, but all I can think is, "I'd rather be playing Skyrim." Currently doing the Scolia Arcana storyline and all I can seem to focus on is that I have to fast travel, run for 10 seconds, wait for a load screen for 15 seconds, run, wait for load, run, wait for load, run, "talk" for 30 seconds, run, wait, fast travel, run, wait, okay ready for adventure in the EXACT SAME DUNGEON I HAVE BEEN IN 20 TIMES ALREADY. Oh, look a little pool of water right inside the door..... While it may be a competent game, it is not a GOOD game.
This game wasn't far off from being on par with skyrim. Combat was awesome, customization was too. Exploration, story and graphics held it back. But I will never trade it in for any reason. I love this game, it deserves a sequel.
What a terrible shame. KoA is an amazing game, and to see its team go like that its a sad thing to witness.
Ugh...I want a good sequel to this game!
This is such a sad story for all involved. I am thoroughly enjoying KoA and a second one would have done well I think. The sad irony of this whole thing is that if they could have hung around long enough, they might have been able to become a really successful studio. So sad... SMH.
Damn. KoA was great and I was really looking forward to the sequel.