The lights are on
38 Studios’ Big Huge Games was doing pre-production work on a sequel to last year’s new IP before the studio let all employees go last week. Joystiq reports that, though Big Huge Games team could still be saved, it is unlikely that work could continue on Kingdoms of Amalur: Reckoning 2. The intellectual property is owned by 38 Studios, but could soon be in possession of Rhode Island.Work being done on the sequel included improving graphical quality, removing loading times between zones, more combat animations, more branching quests, and greater player impact on the world of Amalur.Joystiq’s source, who has chosen to remain anonymous given that the there is a minuscule chance the project could be saved, says “We had a good base to work from, and it was going to be all about improving everything. We listened carefully to fans and critics and were going to implement everything we possibly could.” It is possible a spiritual successor to Kingdoms of Amalur: Reckoning could become a reality. Big Huge Games did this previously when it was purchased by 38 Studios from THQ and converted its previous project into the Kingdoms of Amalur IP. Hopefully Curt Schilling can pull out a miracle and this won’t be the last we hear of Amalur.
Well...to be honest this is just proof that the government is in truth trying to crush our love for video games. They want us to go out into the sun and play. Haven't they heard that the Sun causes Cancer!? Geez Video Games are saving lives!
Okay I am joking. Still...it is sad that there won't be a second game...yet or at least from 38 Studios. I have to say that it is in fact the accountants fault for not paying the bills. Not some Joe working at a computer drawing new artwork for a game. I hope they fired them more than laying off those who were just doing their job.
I loved KoA but with all the trouble with 38 Studios I'm not getting my hopes up for a sequel.
Hmm, I missed the part where all of the employees were let go. That is awful, I hope that they are able to find good work soon.
I loved KoA: R, and a sequel would be wonderful. Though the chances are somewhat slim.
It's sad that this has happened to such a promising company and universe. Hopefully this universe can be saved.
Great article...well done!
This is very sad.
KOA came out this year.
Sadly, the first game needed to sell around around 3 million copies to break even, but only managed 1.12 million. Amazing how 15 years ago, Final Fantasy VII, the best selling game sold 1.23 million copies. Today, at a higher retail cost, that amount of sales would be a failure. Yet people continue to wonder why devs/pubs are starting to operate like a business.
I really hope they are able to push through to a sequal. That game and lore had a lotof potential.
I enjoyed KOA. Reading this makes me sad because a more-polished version or sequel would be a great game. At the very least, I hope more RPGs take a lesson from KOA and spend time focusing on the fighting mechanics. They are great in KOA.