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Silicon Knights' Denis Dyack Says Used Games Hurt Developers

In a new interview, Denis Dyack, the outspoken head of Eternal Darkness and X-Men: Destiny developer Silicon Knights, claims that used games "cannibalize" new games sales, threatening the health of the industry.

Speaking with Gamesindustry.biz, Dyack spoke about his concerns regarding used games. Dyack commented, "There used to be something in games for 20 years called a tail, where say you have a game called Warcraft that would sell for 10 years. Because there are no used games, you could actually sell a game for a long time, and get recurring revenue for quite a while. Recurring revenue is very key."

He went on to say, "If used games continue the way that they are, it's going to cannibalize, there's not going to be an industry."

Interestingly, Bobby Kotick, the head of Activision, which published Silicon Knights' last game, X-Men Destiny, takes a more measured view of used game sales, saying "What we've tried to do is to really support our audiences and, you know, when you talk to players, they like the idea of having a currency. They like the idea of being able to take a game they no longer want to play and use it to get a credit to buy new games."

[Full disclosure: Game Informer is owned by GameStop, which sells used games]

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Comments
  • know what else hurts? Taking 15 years to make a terrible game

    Edit: In other news Bobby Kotick says something sensible and not shamelessly greedy? Either hes had a change of heart or im right and he does meth
  • Another developer says that used game sales hurt the industry. Cool!
  • That's kind of the most obvious statement ever. I'm sure developers can't wait until everything's downloadable only.
  • I'm still selling and buying used
  • Pfft, yeah right, the used movie business has been going on for a long time and that hasn't hurt the industry. Not nearly as bad as Michael Bay, at least.
  • this is actually kind of funny
  • This guy doesn't care if you are on a tight budget these days. He just wants what he is due!! Typical of many (not all) people running their own operation.
  • You wanna know what hurts game developers? Make less *** games and you will find out. stop opting out on quality over quantity. you lose your fan base, you lose your money.
  • ...and used car sales hurt manufacturers. Certain publishers and devs need to just get over themselves.
  • Maybe if developers started making games worth dropping $60 on, then people wouldn't buy used.
  • Yeah I know it hurts Game Dev's just like rising gas prices hurt me and my income. When I have less money sometimes I have to buy used. My point is like sucks get used to the hurt.
  • Make games 20 dollars cheaper and make everyone happy.

    Honestly there is no reason why a game like MW3, (I like the game by the way) needs to cost 60$. Campaign is way too short and most of the people I know totally ignored it and went straight to MP.

    So a short campaign and MP is worth 60$ in their eyes?

    I don't know if I'm the only one here that feels this way, but 60$ for an essentially MP game is not worth it. Especially since they gouge people later with the DLC.

    The only games worth 60$, in my opinion, are games like ME3, FFXIII, Skyrim, and the like. In other words, RPGs.
  • I've gone full digital, so I don't buy used games. Happy to help!
  • You know what also hurts the industry and the consumer? Releasing crappy games at 60 bucks. Silicon hasn't released a good game in years. Too Human wasn't worth the price of admission, neither was X-Men Destiny. Don't blame the gamer if you made a bad game and it doesn't sell.
  • Yeah well New games hurt my pockets so deal with it.

  • Between this and "artistic integrity", these developers have lost their minds.  Yeah, I do think some revenue should go to the devs from used game sales.  However, they are not going to destroy the game industry.

    Crappy stories, rushed out games, copy-cat games and not evolving your games will take care of that way before used games.

  • The prices are to high for me to buy a game, go home, discover its a load of crap and then get stuck with it. Lower the prices and maybe I'll stop buying used.
  • Don't like used game sales? Then start pricing games according to how much content they provide. $60 for a 10 hour experience? No thanks. You want to ask consumers to stop buying used, then expect us to have demands of you too. It's a two-way process, which apparently many of the big devs don't seem to comprehend. We need each other to survive - never forget that.
  • *a single tear rolls down my cheek* lol Maybe if he made a game worth buying he would get the revenue he wants.

    Seriously though, lower game prices and stop selling $10-$15 DLC that almost always isn't worth it and we'll think about it.
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