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Eiji Aonuma And Koji Kondo On Voice Acting And Zelda's Future

A little over a month ago, I had an amazing opportunity to speak to Zelda producer Eiji Aonuma and Nintendo sound group manager Koji Kondo mere days after finishing playing and writing my review for The Legend of Zelda: Skyward Sword. I asked a bunch of questions that you'll be able to read about in the January issue of Game Informer, but I wanted to share a couple of the most interesting responses I received right now.

With the clarification that I'm not the type of person who strongly believes Zelda games need voice acting, Skyward Sword was the first in the series where I was struck with the thought that voice acting could have added to some of the characters and deeper emotional moments. Traditionally Nintendo has shied away from even entertaining the thought of voice acting in Zelda, but given the changes to the formula in this latest entry and the shift to HD on the Wii U, I asked Kondo and Aonuma if they felt like there's a place for voice acting in the series' future.

Kondo responded first with the fairly common answer as to why Nintendo has avoided adding voice acting to Zelda games up to this point:

"The most important thing about the Zelda series is that the player becomes Link. One of the challenges with full voice is that if we’re trying to convey the player’s emotion through Link, but you hear Link talking in somebody else’s voice, that creates a disconnect between you and the role that you’re taking on."

Aonuma jumped in at this point and clarified, "...if you create a game where everybody else in the game speaks but Link doesn’t, it emphasizes the fact that he is silent and draws even more attention to it." Interestingly, though, Aonuma was not completely opposed to the possibility of voice acting snaking its way into the series:

"Of course, this was the first time we went with fully orchestrated songs in the game, and we’ve seen what that can do to help bring the world alive and make the game that much more fun. We’re continually looking at ways that we can evolve the series. We’re not confident that we can find the right balance with full voice, so we’ll see."

Aonuma also joked, "Everyone would be speaking Hylian, so even if you heard them speak, you wouldn’t understand them."

At the end of the interview, I asked Aonuma to provide his general vision for the future of the Zelda series moving forward from Skyward Sword. His answer surprised me:

"I started working on the series not at the beginning but part-way through its history. I think because of that, early on I was more looking objectively at the series and how we could change small, individual elements within it, rather than looking at how the series should evolve. As time has passed – particularly in the last few years – I’ve started to think a lot more about how I can take the series and really make it my own Zelda and evolve it further. As Mr. Miyamoto has allowed me to take the reins on the Zelda series, ultimately that’s what I need to do. Perhaps some people will think it’s a little bit late for me to start thinking about that, but as time goes by, that’s becoming more of a theme in how I’m approaching the series."

I certainly know some gamers who would call it a little late, but it's exciting to see Aonuma and crew continuing to look more seriously at how to bring bigger changes to new games in the Zelda franchise. Let's hope that they can deliver as greatly as they did with Skyward Sword.

For my full Afterwords interview with Eiji Aonuma and Koji Kondo, be sure to check out the January issue of Game Informer in the coming weeks.

Comments
  • Link should definitely never talk, but I could definitely see it working with all the other characters being voiced. It would have to be an all or nothing thing though (excluding Link). It wouldn't work to just have the important characters talk with the rest of the NPCs using only text boxes.

  • I'm all for this, but I feel that they need some way of giving the fans some say in the voice actor they pick.

  • I think the Wii U Zelda should have voice acting. As for the player not feeling like he's Link if there's Voice acting, Nintendo could something like Mass Effect, giving the players different decisions(all voiced) so they can feel like the character they control.
  • If anyone needed a voice in Skyward Sword it was Ghirahim. Man he would have been a much better villain if he actually had a voice instead of those laughable sound effects he made each time he dramatized things.

  • Aonuma's point on everyone but Link being mute is totally lame and even stupid. We already read dialogues of everyone except Link. Aonuma could learn a couple things from Half Life or Mass Effect.

    I'm not implying they make Link talk. That's not necessary (recalling my examples), but I'd like to listen Ganondorf threatening Link. That would make for a truly *** scene.

    As for Aonuma overtaking Zelda, well, I thought that happened on every Zelda since Twilight Princess. In my humble opinion, Skyward Sword is Aonuma's first big entry in his Zelda reign.

  • it may not need voice acting, but pace the dialog quickly and make you move your character anything other than cutscenes and shops, I think that'll fix the issue of the dialog slowing down the gameplay, as opposed to the dialog being bantered in gameplay like portal 2 or the uncharted series, which I think would work for Zelda, I feel it's stuck in the past (also the argument that everyone speaks hylian therefor link would not understand them is kinda BS, if link understands it, then you should understand it, I.e. make them english)
  • I don't mind if there's no voice acting but at least give me the option to make the text instant or near instant.

    I am happy to hear that the developers are considering an evolution of the series though

  • Come on,give voices already. In the past you only used textes because recorded voices couldn't fit the cartidges,now we got discs that can hold much more content in them,it doesn't make sense not to use voice acting nowdays.
  • I'm of the camp that everyone should be voiced except Link. The argument that he would stick out as a silent protagonist doesn't hold water for me, because he's already a silent protagonist, even without voices.
  • I wouldn't mind "attention" on the fact that Link's not speaking. Valve's done it beautifully before. Why not Nintendo?

  • Umm, Gordon Freeman anyone?

    Nothing wrong with a silent protagonist in a voice-acted game.  Which is clearly what Zelda should do.

  • I wouldnt mind link with a voice. for at least one game. not those horrid cdi games though.

  • These words are so full of wisdom...

  • Well, i believe they better think about this, they can ruin the game if they make them talk... Humph very difiuclt, lets give it a try (^_^)

  • I like where the series is headed. Keep them coming.

  • Most of Nintendo's 1st party characters dont talk. Everyone from the Mario, Zelda, and Kirby series for example. Thats their style and there is nothing wrong with it.

  • You know, I actually really like the idea of everybody speaking in "Hylian". It'd give fans the voice acting that they want, without causing any problems such as hammy acting (you can't understand it anyway) or localization expenses (since it's a made-up language). Plus, all of the writing in the game is also in Hylian, so it'd create a consistency. I like that.

  • Keep Link Silent. Give the NPCs voices though. I think that would be the right mix and it would overall improve the experience by making the characters more memorable because a voice gives them a bigger personality which can be delivered in a more subtle fashion than cheesy text.
  • Can anyone say Nolan North? lol

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