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Is The Legend Of Zelda: Skyward Sword Another 10?

UPDATE: The full review is now posted online! Go read it!

ORIGINAL STORY: It’s still two weeks until the release of The Legend of Zelda: Skyward Sword, and I can’t post the full review until next week. Since our December issue will be in subscribers' hands soon, though, we wanted to share our score and a few impressions here rather than let it get spoiled for you on some forum.

Here’s the big news: Skyward Sword is one of those rare treasures, a 10/10 game. In fact, it’s the first 10 that I’ve ever given out in my two years at Game Informer. While you’ll have to wait until next week to read my full review and see all the reasons why, here are a few paragraphs to get you started.

 


Skyward Sword’s combat and puzzle-solving rise above the majority of Wii releases (and even most recent Zelda games) thanks to the clever and challenging implementation of motion controls. Most Zelda titles have simplistic combat where mashing a single button turns into a frenzy of flourish-filled combos. Skyward Sword demands a much higher level of patience and mastery. The direction you swing the Wii remote directly correlates to the angle the sword slices in-game, and enemies are smart and fast enough to block incoming attacks.

I had concerns that carefully plotting my attacks for every swing would get boring or frustrating, but the opposite was true. I’ve never felt as engaged or interested in the combat portion of a Zelda game as with Skyward Sword. If you run into a group of enemies waggling the Wii remote like a madman, you will be torn to shreds. Success in swordplay depends on studying opponents’ moves and attacking at the right time and from the right angle. When the correct method to defeat each foe finally clicked, I felt a sense of satisfaction that repeatedly tapping the A button never provided.

This impressive combat system leads to some of the most interesting boss battles in the series’ history. Whether you’re fighting a giant scorpion or a sword-swinging robot, Skyward Sword rarely falls back on the formula of using a tool to knock out the boss and then attacking it three times in a row. You need to be much smarter and much more persistent to best these bad guys. In fact, the last two boss encounters are the most difficult fights in any Zelda game thus far.


 

 

Return to gameinformer.com next Friday, November 11, to read the full Legend of Zelda: Skyward Sword review, or look for it in the December issue of Game Informer. The digital edition of our December issue will be available here on Tuesday, November 8. If you'd like to become a Game Informer Digital subscriber, click here.

Comments
  • Well, this officially sounds amazing. Skyim better be a ten too.
  • Is this a way around the review embargo, or have they ok'd this?
  • Zelda series deserve 10/10
  • Hey Phil....you're a 10.
  • That is amazing. GI also gave Twilight Princess a 10 so I'm not suprised. This is one heck of a year for games.
  • Well lets wait to see the skyrim review, there could be 3 10/10 this year
  • I wish I still had a Wii. :(
  • Not surprising at all, but awesome! I hope you enjoy your first 10 score review!
  • I love it when a game I care about as much as this game gets a 10/10. No matter what it got I was still gonna play the *** out of it, but this just assures me that it's going to be amazing. I've been enjoying Arkham City while I'm patiently waiting for Zelda. I pre-ordered this game over 2 years ago, and the fact that it's about to drop is making me the happiest gamer in the world.
  • Wind Waker and Twilight Princess both got 10s as well. The Zelda series is always a head above the rest.
  • Awesome! Though I was expecting a pretty high score, and since it is your first, well that makes it all the more special. I remember my firs time, you can read all about it in my blog. I am talking about my first experience with Zelda obviously.
  • I had a feeling this was going to get a 10, just from everything I have heard so far I knew it would be great.  I can't waite to play this, I hope this game is the longest Zelda game yet.

  • ....

    So much negativity that I could say. If you believe this is a 10/10, I pray, I pray, that you compare Skyrim to "the majority of Wii releases." Two different games, I know. But still, I cringe to think something that I can most easily say will involve a boss battle with something that almost has the same graphical prowess of the N64 will take place.

    But that's your choice. If you really think this game is equal to COD4, God of War 3, Uncharted 2, Arkham City, then that's your review.

    *edit* Probably going to be a lot of edits here.

    No, I do not base my dislike for this 10/10 off of graphical prowess, and yes, the wii has far better graphics than the N64. So yeah, an exaggeration that was.

    The story line will be close to nothing in this and we all know that. We all know that this game is going to get high scores purely because of it's innovation through the wii mote, gameplay, and art direction, along with some nods to the musical score. Am I missing something here?

    Past that, is this game really pushing the envelope for the gaming industry? Is this game to be put on the same pedestal as all the great games coming out this year? Will this game be remembered for it's resounding perfection in every aspect? That's a 10/10 folks. Will this game most likely change your perception of video gaming as you know it?

    I think there is something to be said here as a counter argument to me, and it is that the Wii is a separate console in and of itself. It's not in line with the 360 or PS3. Nor is it a handheld 3DS or Vita. But that's another problem I have with this. The Wii IS the Nintendo console of this generation, to be compared to the 360 and PS3. I will not quarantine off this console to be separate in the standards that the two previous platforms have set. We measure HD games with so much more criticism, and I truly believe we lower that amount of criticism for the Wii, and like wise in effect, the Zelda series.

    Get ready for a 2nd edit, as more replies come in. I know they will.

    *2nd edit* ignore my graphical prowess comment. It's mute.

    Now simply focus on everything else.

    I'm just going to incoporate this edit with the 2nd because it is so close in time frame.

    I could care less if this game got a 9.75 and Skyrim got a 9/10. It's the idea that this game is perfection, especially in this modern day video game society. I'm more upset with the lack of reviewing of video games of today. The fact that this game could get released with different character skins and a different title, and most likely get a 9/10. I feel nostalgia enforces our strong sentiment within the video game journalist industry among those who have been in for 30+ years. I simply ask that we as gamers look at video game with a ever pressing seriousness into professionalism and as one of the greatest industry's of our time. To ask for excellence in every game, and of the understanding of looking outside the box, and then after that box is made, look outside of that one, with a never ending goal to perfection (which is possible by my definition).

    I'll reply to your respective profiles to save room on the comment section for other replies.

    *last edit*

    Ah, and Demon informs me that a 10/10 isn't necessarily perfect by GI standards. Which pretty much leaves my argument empty. Guess thinking a 10/10 being perfect was a bad assumption.
  • Can't wait to read your review, Phil. Nice excerpt.

  • Sounds amazing, I love LOZ, but I'm not going to buy a Wii for one game.
  • When is gameinformer going to break the mood and screw the wishes of some multinational corporation, eh?
  • Now I need to dust off my Wii.
  • if the first was a 10 why wouldnt it be a 10 its only a digitaly remasterd version of the last NES, SUPER NES, 64, Gamecube game
  • YES!!!!!!!!!!!! This has made me SO EXCITED!!!
  • Definitely going to get this now...

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