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First Hands-On With Donkey Kong Country Returns

I was raised on the NES and SNES, and my favorite genre growing up was 2D platformers. Though the 8- and 16-bit Mario games always (rightfully) hogged the spotlight, I had a special love for Rare’s trio of Donkey Kong Country games on the SNES. As such, you can imagine my pleasure to hear that Retro Studios, the talented team behind the Metroid Prime games, will be handling a relaunch of the Donkey Kong Country series on the Wii.

Rather than try to put Nintendo’s most famous ape into 3D like Rare tried with Donkey Kong 64, Donkey Kong Country Returns is a classic 2D platformer. The first level I played, a jungle stage, started off fully aware of the nostalgia it's appealing to, looking almost exactly like the first level of the original Donkey Kong Country. I started the game inside Donkey Kong’s hut on top of a cliff, where I had to slam the Wii remote and nunchuk alternately to make Donkey Kong pound the ground until he finally smashed through the door of his hut. As fellow editor Ben Reeves put it, “I guess that’s how Donkey Kong opens doors."

Like the original, there’s a cave opening below Donkey Kong’s hut that you can enter, although this time it contains a collectible puzzle piece rather than Kong’s hoarded bananas. You can even re-enter the hut to get a free extra life in the form of a red balloon with Donkey Kong’s face on it.

Once you get past the feelings of déjà vu, there are actually quite a few changes to the game. You can start swinging the Wii remote and nunchuk at any point to make Donkey Kong pound the ground, which allows him to destroy boxes and uncover secrets. A quick downward swipe of the remote makes him roll, which speeds things up but also leaves him open to getting hurt by enemies.

Unlike the original game, Donkey Kong can take two hits instead of just one, but the difficulty has been increased to make up for it. Most enemies are taken out in classic platformer fashion by jumping on them, but they have erratic movement patterns that you’ll need to master. In one particularly difficult boss battle, I fought a giant lizard-looking creature with horns on his head. He would try running at me, at which point I had to jump over his horns and onto the soft spot on his back, a task easier said than done. Just when I thought I’d finally figured the fight out, the boss added a new move to his arsenal: jumping into the air to try to give Donkey Kong a taste of his own medicine. Needless to say, this was one boss battle that I wasn’t able to conquer in the middle of a packed E3 floor full of other fans eager to check it out.

I also got to try out the two-player mode which, naturally, teams Donkey Kong up with his smaller sidekick, Diddy Kong. Unlike the older Donkey Kong Country games, Donkey and Diddy control quite a bit differently. Diddy’s ground pound seemed to be weaker, but upon doing it, he also threw bananas at enemies that could stun them. Diddy also has a jet pack that he can activate while jumping, allowing him to hover for a short while in the air. The second player has the option of jumping onto Donkey Kong’s back at any moment, allowing him to effortlessly toss bananas at enemies while player one focuses on the actual platforming.

Walking away from this first look at Donkey Kong Country Returns, I can’t wait to check out more of the game. As the levels progressed, Retro presented some very interesting design choices, occasionally putting Donkey Kong into a background layer, almost LittleBigPlanet style (though it appears to be automatic rather than controlled by the player in any way). I’m excited to see what other imaginative ideas they come up with, and I’m happy that Nintendo continues to explore the possibilities of 2D platformers in this generation.

Comments
  • Oh man I'm excited for this game!

  • yet another game that looks really great. im actually really happy with all the recent 2D. its far from dead, and works really well with newer game mechanics.

  • Sounds great, I can't wait

  • Some of my favorite games for the SNES. I'm really excited to get my hands on this one.

  • I'm not a fan of the old ones, but this looks like it could be good.

  • Is it just me, or has Nintendo really started pushing cooperative 2-player in all their new Wii titles? (minus Skyward Sword) Not that I'm complaining, just an observation.

  • This game looked amazing, It's got my vote for nintendo's 'game of show'.

  • brings back fond memories from the 90's

  • Now I have to buy a Wii console!

  • So excited for this game. It's insane.

  • Mod

    Another huge fan of the DKC SNES games right here.  I'm concerned that there is so much motion control.  I was pleased when New Super Mario Bros Wii only had shaking for the spin mechanic with everything else being button presses.  It'd nice to play this one without a nunchuck.

  • OH MY GOD!

    Seriously with this, the OoT remake and the new zelda...

    I am so happy to hear about this. This really brings me back man. Thank you GI

  • Awesome, can't wait.

  • don't know if this is good or bad.

  • I. Cannot. Wait.

  • For the record, Donkey Kong 64 was one of the greatest games that I have ever played. At first I thought that's the direction they were going in, but honestly, I'm just as excited for this new 2D game. It seems like a lot of games are moving back to 2D after the massive success of games like LittleBigPlanet and New Super Mario Bros Wii

  • OH man. My girlfriend and I played these games as kids, and loved em'. Can't wait to play this one. Any idea on a release date?

  • Man its hard to go back to some of the oldies you used to love and play them again. They just don't seem to age that well. Case in point, FFVII, downloaded on PSN and was just flaberghasted to see how poorly it aged graphically. Don't get me wrong the story elements were all there but being spoiled with todays graphics makes me too judgemental when going back to playing the classics, GoldenEye 007 is another good example. Here is to hoping they catch the nostalgic feeling without amping up the graphics too much to make it feel like its a rip off.
  • sweet!i really want to get a Wii now.

  • I felt a the most epic wave of nostalgia when the music came on. And when they started playing I almost stopped watching the conference to go and play them through virtual console. I can't wait for this game to come out.

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