Starting off the Ubisoft press conference with a bit of flair, the first game highlighted was Tetsuya Mizuguchi and Q Entertainment’s next contribution to the music/shooter genre. Mizuguchi, whose previous work includes Space Channel 5, Lumines, and Meteos, has a reputation for integrating sound with his games on a level far beyond what the rest of the industry can aspire to. Child of Eden looks to continue that tradition.

Child of Eden looks and feels very similar to Rez, but is compatible with Natal and so is playable with your hands. The game boasts over-the-top, colorful visuals and pulsing music that appeared to respond to Mizuguchi's interactions with the gameworld as he demoed it live on stage. The environments are heavily abstract, featuring constantly morphing geometric shapes and at one point even a singing pop idol,  with several different themes appearing throughout the presentation. Our glimpse of the game was brief, but we’ll be sure to share more information as we come across it.