With our October cover story on Middle-earth: Shadow of War, we're showing off the breadth of content available in Monolith's new adventure. While visiting the studio, we sat down with VP of creative Michael de Plater to talk about what this series means for the modern game industry. After the warm reception to the bold nemesis system in Shadow of Mordor, the team is doubling down on emphasizing player stories and expanding on everything available in the first game.

Watch the video below to see new gameplay from Middle-earth: Shadow of War and learn how the team is stepping up the scale for the sequel.

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