The lights are on
The latest Thief game from Eidos-Montreal has been in development for a long time. While the development team was hard at work designing and redesigning the systems, a small forge in Montreal was given the task of building the protagonist's bow for both marketing and research. In the spring of 2010, machinist Dan Nyborg and blacksmith Mathieu Collette spent one month designing and bringing Garrett's weapon to life. The forge has made props for films like the upcoming Riddick sequel and the unforgettable Adventures of Pluto Nash, but the complex and mechanical bow from Thief was one of their biggest challenges.
Watch the video below to see how the team created Garrett's bow and how their hard work ended up changing the weapon's design in the final game.
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Email the author Ben Hanson, or follow on Twitter, and Game Informer.
I want that bow. So many chickens I could shoot.
That is amazing. 600 hours in one month is incredible.
I'm consistently thinking I need to find a new job.... Balls.
You guys should hold a contest for a fan to get the bow. I compete in national youth archery and that bow is probably the coolest thing I've seen in 2013 so far.
That's just awesome.
That is so cool!
I wish folding compound bows were a thing.
It didn't expand that much.
This is an incredible piece of work, and you can definitely tell how much time was put into this bow. I wonder how great Thief will be?
*** I hate your video player. :(
My lord I would love to own that...it would be above my fireplace..next to the head of bowser..
Ah, finely tuned engineering sirs.