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Dragon Age III Wishlist

According to the announcement last month, Dragon Age III: Inquisition is coming in late 2013. For fans, this represents equal parts apprehension and hope; the game could correct some of the serious mistakes found in Dragon Age II, or it could stray even further from its roots. Before it was even announced, BioWare talked about the game bringing the "best from both games" together, but what does that mean? Here are a few areas where the upcoming sequel can learn from the past and look toward the future.

Bustling Towns

In an age where series like Assassin’s Creed and Elder Scrolls set new bars in presenting living, breathing cities, Dragon Age seems painfully out of date. Granted, Dragon Age doesn’t aim to deliver the same type of open-world experience. However, after strolling through Skyrim and thriving recreations of renaissance Italy, the static and sparsely populated cities of Thedas seem hollow.

New Archetypes

I’m not going to use this as an opportunity to rake Alistair or Anders across the coals, but the archetypes in your party could use a serious revamping. The Sensitive Male, the Tough Vamp, the Wisecracking Construct, the Alcoholic Dwarf – these can all be put to bed. Some concepts from the series have definitely stood out (I loved Justice), but fewer easy choices would help build a more sympathetic cast.

No Celebrities

When you include an entire character (even if it’s just DLC) built solely to appeal to a celebrity’s fanbase, it just feels cheap. Don’t do it.

Good Villains

Loghain was awesome. The Arishok was awesome. BioWare has demonstrated that it can create compelling, multifaceted antagonists. I don’t know why this trend would stop in Dragon Age III, but I hope that the central villain takes a prominent role throughout the story (like Dragon Age: Origins) rather than being inserted at the end (like Dragon Age II). 

Armor Customization

No matter how hard I tried, I couldn’t find a single piece of armor in Dragon Age: Origins that didn’t make my mage look like a dingus. Dragon Age II helped matters a bit, but took away the ability to manage most of your party’s gear. I want the next installment to give me more control in making my hero (and companions) look cool. This has already been indicated as an area of focus for Dragon Age III, so I’m eager to see the team’s solution.

Moral Ambiguity

This is something that Dragon Age: Origins nailed. Though Dragon Age II strayed a bit, the series could easily get back on course. Letting players make meaningful decisions that don’t necessarily feel good or evil establishes a unique tone for the series. The conflicts don’t need to be about gallant knights versus vile necromancers – everyone just has different motivations, and no one ever thinks of themselves as evil. More nuanced characters and opportunities to explore their choices would  help drive this point home.

Bring Back Tactics

The combat in Dragon Age II felt more like an action game than an RPG – a major problem for many fans considering the highly tactical pause-and-play emphasis of its predecessor. Maybe a battle system based on old-school PC titles isn't the answer, either, but the team at BioWare needs to do something to reintroduce the importance of strategy. More importantly, it needs to feel natural in the Dragon Age universe; the series can only flail around so long searching for an identity in combat.

Balance The Skill Trees

Characters should be able to grow in interesting ways. Each of the two previous games does some things right in this area. Dragon Age: Origins had deep skill trees, but all of your characters of a particular class felt too similar. Dragon Age II gave individuals unique powers, but the skill trees didn’t have enough depth to really draw me in. This is one area where the third game could land in the middle and leave me satisfied.

That Dog

I loved that mutt.

That's it for my list. Share your wishlist for Dragon Age III: Inquisition features in the comments below!

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Comments
  • Hey...Alistair is awesome. Leave him alone.
  • Please no male npcs hitting on my male character.
  • Thank you for calling out the celebrity-based characters. Using real actors is fine, but if the character's sole purpose is to exclaim "Look look look it's FELICIA DAY!" to the player, it just comes off as pandering and desperate. It annoyed me in Mass Effect as well.
  • I really hope that for at least the PC version they go back towards an Origins based combat system. I did not hate the combat in 2..but the great thing about origins was going back for a 2nd and 3rd play throughs to do different specs and try other tactics. I would also like grey areas in choices. Sometimes you need to make a tough decision for the greater cause and good players should not hate you for that. It would be nice if the AI could tell you made the decisions because you had to, not because you wanted to. More of those types of choices would also be nice, making it very hard to be pure good or pure evil and still succeed.
  • Bring back the origins, or at the very least let us play as more than one race. I promised myself not to even look at DA3 if it ended up getting multiplayer and failed to include origins. We already have multiplayer confirmed so I'm not very optimistic right now.
  • First, make the game more action-y. Second, reset the story in a fictional realm based largely on Asian mythologies, giving the game and characters a kung fu feel. Finally, RENAME THE GAME JADE EMPIRE 2! The dog can stay, though, the dog is pretty awesome...
  • hi

  • Scrap the whole project and make Kotor3
  • Cowbell, it needs more cowbell.
  • No silent protagonist? Why not :(
  • More like Origins and Baldur's Gate less like DA2, that is all.
  • Combat that emphasizes set-pieces that are tactical, engaging, challenging.

    Some action elements are fine, but please reign it back from DAII, where combat appeared to exist only to showcase button mashing tactics and provide fodder for explosions.

    We want MORE character customization,NOT LESS. It looks like this is already a lost cause as once again we are going to be given a particular character to play, rather than our own. Le sigh.
  • Hey, Anders was awesome...in Awakening. Then they ruined him in II.
  • I love the combat style for DA II. They should keep that at least, but add the more strategic mechanics approach from DA:O.
  • You don't know how badly this makes me want to rage.  Every time I see Dragon Age now, I think of the last game... must... resist...

    I'll say simply, make the game an RPG again and stop the characters from psychotically leaping across the screen.  Do not make all the enemies generic to be "cool."  And I wouldn't mind seeing characters that deviate from the standard archetypes.

  • Thriving dungeons that I can actually explore
  • I hope this game is great, but after this they need to make a KOTOR 3 and stop #$%@ing around with us. ITS BEEN TO LONG, WE NEED OUR KOTOR, WE WANTS IT!!!!!!!!!
  • I get the feeling that this game will be GI's next cover, after GTAV next month.
  • I want them to balance the action and strategy somehow. Battles in Origins bored me to tears, but the story kept me hooked.
  • Do Dragon Age Origins, but get rid of Alistair (or make him less whiny at least) and stop making the gay romance options so obviously and needlessly stereotypical.
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