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Modeling Morality Pt 2: The Choices Of Dishonored

Continuing the discussion from part one, which focused on the morality system of Dishonored, Game Informer's Adam Biessener talks with co-creative directors Harvey Smith and Raf Colantonio about their emphasis on player choice. They discuss the power of player feedback in games and how Arx Fatalis was forever changed with the addition of a troll's birthday. Watch the video to better understand the world of choice within Dishonored.

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Comments
  • seems like a cool game oh and first?

  • I love how once he mentioned the troll flute the cameraman just picked up the camera, zoomed in and said, "Tell us about the troll flute" like it was the most intriguing thing ever. XD
  • I'm getting pretty excited for this. I played Dark Messiah though, for about 10 minutes. It wasn't very good. Dishonored looks promising though. These guys are a weird combo, a Texan and a Frenchman. I love it.

  • I'm dying for gameplay here. I know in due time but this game sounds legit.
  • Hope that this game is fun, sounds like there will be a more natural morality system in place

  • *nods* Their explanation of a "third level of depth" has me thinking.

  • They have an absolutely amazing rhetoric as game developers. I love a game (and it's publishers) that think beyond "kill everything you see." This sort of gameplay and thought process is something you'd really see only in RPGs save for a brief moment here and there in other genres. I hope this is as big of a hit as it has the potential to be.

  • Ya know, I don't think GI is giving this game enough coverage. They should be a little more on top of things and provide us gamers with more information.

  • dishonored is awesome but i still want The Crossing

  • I love having conversations like this about games. I'd really like to just sit around with these guys and discuss favorite moments from games, or classic games that despite their lack of graphical apptitude, we shall say, still managed to create these amazing moments that have managed to stay with me still.
  • To all of those people that killed the troll: You are all @$$holes. ;)

  • Listening to the Morality peice really makes me want this game. These guys really see games MORE than just games. They are an experience.

  • I love the fact that Raf and Harvey play off of each other so well. They both think about games in a different and more compelling way than most people, and it's exciting that they are working together on a game that explores the type of gameplay that they both love. So excited for this game

  • Interview rule one:  don't interview with the doors open.  It was kind of funny.  

    When do I get to see some gameplay?

  • i like this game!

  • The problem with the troll example is that players can reload the game. What if a player was like: "lol i'll go kill him!", and then realizes that he just did something he regrets? (A good way to have added regret would to add a letter to the troll's inventory that said, "happy birthday daddy - your daughter"). Games may have choice, I think it's folly to debate that. What games need is *permanent consequence*. Choice becomes meaningless when players can save, reload, and play the same scene out differently.
  • Don't disappoint us, we're excited for your game.

  • I really enjoy games that offer morality and choice, really makes you consider consequences more then just oh my meter went a bit more dark

  • Good interview Adam! I waz little distracted with da haughtness in da background.

  • I really dig the way these guys view games. Their philosophy of a game that adapts to the player has me very intrigued by Dishonored.
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