The lights are on
With the concept of a morality system becoming more and more commonplace in gaming, Game Informer's Adam Biessener sat down with Dishonored's co-creative directors Raf Colantonio and Harvey Smith to get a better understanding of the team's approach. The conversation flows from the specifics of Dishonored's chaos system to their thoughts about what works and doesn't work in the implementation of morality systems in other games. The video below is the first half of the conversation, click here to see the second half. Enjoy.
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Sounds good but there are way to many games trying this morality gauge. I'll have to wait for gameplay to bass my opinion on this game.
haha I love adam's nods of approval, classic. This game's art style has me very interested. Viktor Antonov is very creative in his designs.
Hmm..He kinda hinted that if you just go in and slaughter everyone without mercy that you might get a "darker" ending because of your carelessness. I think that makes sense. I guess if you are more careful with your approach and actually take stock in what is happening around you, I am assuming you will get a more involved or meaningful ending.
to bad my computer wont play videos
This seems pretty interesting.
the pictures in the back remind me of Half life 2