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Modeling Morality: The Chaos Of Dishonored

With the concept of a morality system becoming more and more commonplace in gaming, Game Informer's Adam Biessener sat down with Dishonored's co-creative directors Raf Colantonio and Harvey Smith to get a better understanding of the team's approach. The conversation flows from the specifics of Dishonored's chaos system to their thoughts about what works and doesn't work in the implementation of morality systems in other games. The video below is the first half of the conversation, click here to see the second half. Enjoy.

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Comments
  • I still haven't gotten my August GI yet....
  • It sounds as though the "clumsy" approach is more the "wrong" approach... despite their saying no play-style should be punished. But as they said, it is very much supposed to be a stealth game so for example, yes you can play Metal Gear from start to finish with an Alert status... but it's not exactly the... most tactically sound option?

    *just noticed Colantonio drinking Perrier* HA! Awesome. Mineral water is one of my preferred drinks too ;P
  • Their morality system sounds way more engaging than anything I've currently experienced.Excited for this game and hope it pans out like planned.
  • Chaos sounds like a fresh new mechanic, can't wait to see even more on this major coverage you guys are getting at GI. I'm really psyched for this IP, sounds like they're taking some great calculating risks. And the world just feels so real and intriguing. This is already a day one buy for me.
  • when I play this I'll try not to kill people until someone gets in my way which worked well for me in splinter cell conviction
  • Sounds to me like they have a morality system, they just call it chaos instead. I very much like the different approach they are taking with it; but call it what you want it's still good/bad choices.
    Same thing with there not being punishment for playing bad (chaos). Having an ally betray you seems like a punishment. But we'll call it story impact for now.
    I'm still very interested in Dishonored and want to know more about it.
  • And I'm The Situation.
  • Sounds good but there are way to many games trying this morality gauge. I'll have to wait for gameplay to bass my opinion on this game.

  • haha I love adam's nods of approval, classic. This game's art style has me very interested. Viktor Antonov is very creative in his designs.

  • Hmm..He kinda hinted that if you just go in and slaughter everyone without mercy that you might get a "darker" ending because of your carelessness. I think that makes sense. I guess if you are more careful with your approach and actually take stock in what is happening around you, I am assuming you will get a more involved or meaningful ending.

  • did he just crap in sucker punch's face saying he doesn't like it how you get red "lightning" when you do bad things and you you get blue "lightning" when you do good things?? that makes me finna mad....oh well im still getting dishonored
  • I don't mind/pay attention to morality systems anyway. I do what I want when I want.
  • Yes, they called out some other games with morality/alternate endings, which I think is a good thing for them to do. Both Bioshock and inFamous are great games, but there are certainly things that could have been better. inFamous 2 was very awesome and certainly an improvement, but no game has really had a really well-implemented morality system yet. It's something that needs to be worked on and there's no shame in pointing that out. I look forward to seeing how Dishonored tackles it... they won't get it perfect either, I'm willing to bet, but maybe it'll be a much needed step forward from the current systems.
  • to bad my computer wont play videos

  • Haha, chubby purple people eater in the background.
  • does anyone else think GI must be getting paid a lot of money to do all this coverage on "Dishonored"? Seems like every day they do an article on it. They are going to over-hype this game...then it won't be able to live up to the expectations.
  • This seems pretty interesting.

  • the pictures in the back remind me of Half life 2

  • I had to rewind a few times because the guy shaking his leg profusely was rather distracting.
  • This guy said the game doesnt punish you for causing chaos yet he talks about being betreyed and having a darker ending if you do. If you have the option of playing a game like a trigger happy a-hole but all the positive perks of the game come from sneaking around then I just end up feeling like the developer wants me to stop killing everyone.
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