The lights are on
Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
Watch as we take on the truly awful MK side-scroller. And die. A lot.
Our full playthrough of the game that promises "tuna-slinging, hairspray-aiming killer commandos to the rescue!"
On this week's show, we take a look back at one of the Gamecube's best
games and Nintendo's most surprising franchise reinventions.
It's happening again. Things are going to get ugly.
In the year 2011, four Minnesotans went back to experience Florida during the 80s through the prism of a game developed seven years ago in Scotland. Let the chaos ensue.
The Replay crew goes back to the original Xbox's killer app to mock the dated graphics, and complain about the Duke controller.
This week we dust off a Gamecube title that didn't receive the credit it
deserved, which is basically the titular protagonist's life story.
Before High Moon Studios was tackling licenses like The Transformers and Deadpool, it created a new IP about a vampiric cowboy with a thirst for blood and murder.
You've heard the legends; now watch us discover the awful reality behind Superman 64.
The man responsible for Duke's return joins us for a look back at the game he worked on over 15 years ago.
We celebrate our 100th episode of Replay with one of the most influential games of all time.
What better way to celebrate Skyward Sword's release than looking back at Zelda's darkest hour?