The lights are on
Moving from the AAA space to a small team is a risky move, but the legendary developer thinks gamers would be a lot happier if more big-name designers took the same risk.
There’s nothing yawn-inducing about the music game developer’s new foray into shoot-em-ups.
Starting this week, specially-marked packages of Cheetos will give
players access to Chester Cheetah-themed character skins.
The indie-friendly development platform has come to Xbox One, and should offer increased opportunities for developers to bring their games to Microsoft’s new console.
Metrico isn't a perfect game, but it's one worth playing for fans of the puzzle games.
Spry Fox offers up an innovative approach to puzzle gaming, but is rogue-like repetition a formula for success?
We chat with Yacht Club Games about Shield Knight's co-op potential, the unique checkpoint system, and what's next.
The studio behind Device 6
and Year Walk want to take you on a tiny dream voyage with their next
work, The Sailor’s Dream.
This week, we discuss two great episodic downloadable games and ponder Microsoft's recent struggles.
This week we talk about a couple of very unique 2D games, and discuss the phenomenon of retro-game nostalgia and the popularity of 8- and 16-bit aesthetics.
Mika Mobile has crafted an engaging action/RPG for iOS, even if a few features hold it back from greatness.
The excellent shooter has released a first expansion, and we take the new modes for a spin.