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  • Man, Mass Effect: Andromeda's critical and financial failure is just so cathartic for me.  I fully admit I am being entirely petty here but it's still nice to see a developer that has essentially alienated their dedicated fans to finally get their just desserts. on 30 Jun 2017 10:40 PM
  • Working on system reset on 28 Jun 2013 7:36 PM
  • I've finally decided to partake in Game Club!  I wrote a piece about Uncharted 4 and its very effective use of foil characters, but be warned - this is a spoiler heavy read!  www.gameinformer.com/.../game-club-the-many-foil-characters-of-uncharted-4.aspx on 23 May 2016 10:35 PM
  • So I bought FF14. on 31 Jan 2016 7:57 AM
  • Just got my first Platinum in The Witness you guys! on 5 Oct 2016 11:27 PM
  • Kid got nothing to say. on 13 Oct 2016 8:23 PM
  • TDL doubles up! www.gameinformer.com/.../the-essentials-challenge-the-darkest-link-half-life.aspx on 17 Jul 2017 12:25 AM
  • I'm going back to 505 on 19 Jul 2017 3:18 AM
  • Aight, with a new Monster Hunter this place will get more use. Things will stay mostly the same, save for the discord server integration. We will be posting the hunts schedule here as usual, but also in a Discord chat. If you haven't used Discord before it is very easy and simple to use messaging software that does not require a download. It is also how we voice chat. I reccomend the discord channel personally but you can still talk and find out when hunts are happening here. on 11 Jul 2016 12:50 AM
  • Oh, happy time when your last day of school is tomorrow! (Insert dabbing emoji) on 4 May 2017 3:40 PM
  • So... I made this.... Not much, but I had fun with it. on 23 Jul 2017 2:04 AM
  • Blargh: www.gameinformer.com/.../gio-super-smash-bros-wii-u-3ds-team-tournament-round-one-results-round-two-schedule.aspx on 22 May 2016 12:44 PM
  • Playing that sweet Terraria on 30 Oct 2014 8:32 PM
  • Yeah, forget that old ***. I'm dead. on 19 Mar 2016 7:52 PM
  • hotel transylvania was so CUTE! on 19 Oct 2015 3:55 PM
  • Crash Bandicoot N. Sane Trilogy is alotta fun! ;) on 7 Jul 2017 11:56 PM
  • In an RPG, such as Dark Souls, I'm always told that I'm ''supposed'' to play it a certain way. For instance, I'm told, ''You're SUPPOSED to upgrade your stats this way, or else the game won't work.'' If the developer designed his game subjectively and ALLOWED people to ruin it, then really, he failed to design his game at all; he's an idiot. There's no such thing as bad design. There can only be a LACK of design, a lack of structure.  In an RPG, why am I expected to upgrade my health stats as I come across enemies who deal more damage, but I'm not expected to play on the easiest difficulty? If they want me to do what's best for me, then why not make it the default setting?! See, they don't care about balancing the game at all; it goes completely out the window. on 18 Sep 2014 9:56 PM
  • "Bang..." -Spike, Cowboy Bebop on 18 Jun 2015 9:20 PM
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