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Veteran Member - Level 14
I don't know about you, but Treyarch's collage (http://gameinformer.com/b/news/archive/2010/05/01/debut-trailer-for-call-of-duty-black-ops.aspx) had my head spinning. So here's a blow by blow perspective of the developer's upcoming entry into the Call of Duty franchise. (Note that I didn't include every single frame as some were repetitious; either repeat showings of the lab or longer clips of the same scene.) Your analysis is welcome.
My recent blog entered the debate of whether video games can be considered art. But it occurs to me that we are going about this the wrong way, and in a manner that plays to renowned critics like Roger Ebert.
A game I'm playing has wowed me like no other and inspired me to think of which video games I've played that I would consider art. While everyone debates whether games can be considered an art form, I think most of us know the answer and can think of titles that have inspired us. So what games do you consider works of art? These are the top 10 games I've played (including the console I played them on) that have impressed me with their artistry (please no heckling, lol):
There are few things worse than suffering a cheap virtual death. Time your jump imprecisely, wage an unbalanced boss fight, succumb to waves of respawning foes. At least offline, it only involves injury.
I used to hate when The Official Playstation Magazine would insert advertorials depicting portable, handheld games. I had no interest whatsoever in them, whether they were for cell phones or other portable devices. I didn't really even consider them actual video games.
I was so excited to find this quirky island while playing Just Cause 2 that I had to document it (before I found out that this was a known feature and even had at least one YouTube video released). The YouTube video doesn't show much detail, and what there is can be difficult to see due to its low brightness. So hopefully for the curious this will provide more insight.
[My apologies for a darn LONG blog. I tried to keep it short, but did bold key elements to help with navigation. If you skip this entirely I can't blame you, LOL, but I hope you do persevere and get something out of it.]
I'll try to keep it short this time for you ADD folks, and for this time-challenged professional.
I have an idea for a new video game. I know, how original, right? Well, I didn't say it was a good idea, so you're forewarned. I was just trying to think what would I like to see in a game that hopefully is a fresh take on some proven design elements.