Friends - The Second Musketeer - www.GameInformer.com
Switch Lights

The lights are on

What's Happening
  • GI mag came in the mail today. Yay! on 16 Apr 2015 4:39 PM
  • www.gameinformer.com/.../community-writing-challenge-response-mario-and-sonic-at-the-underrated-olympic-games.aspx New blog up! on 17 Apr 2015 12:58 AM
  • GUYS! I FINALLY FOUND OUT WHAT WAS ON THAT PURPLE SHIRT: https://youtu.be/P2yMRsGCPOU on 17 Apr 2015 6:30 PM
  • The Brotacular Bro Month Has Begun! www.youtube.com/watch on 12 Apr 2015 10:31 PM
  • Air Force Gator 2: Scales of Justice is out! http://amzn.com/0615808956 on 23 May 2013 7:07 PM
  • Apparently tomorrow is the beginning of Ponstory Appreciation Week.... on 31 Jan 2013 11:34 AM
  • Im back! time to do more blogs! on 15 Sep 2013 5:42 AM
  • I write about my experience with the multiplayer facets of the Souls series: www.gameinformer.com/.../among-the-hollows-a-tale-from-the-multiplayer-of-the-souls-series.aspx on 25 Mar 2014 9:00 PM
  • New blog up!!!!!!!! www.gameinformer.com/.../nintendo-nx-what-i-would-like-to-see-and-how-this-could-lead-to-development-of-half-life-3.aspx on 19 Mar 2015 2:54 PM
  • ''hey pon, I'm gonna make an action RPG with annoying voice acting, outdated music that sucks, monsters that make the lamest noises you've ever heard, 3 inch pixels, crappy lighting and a absolutely terrible control layout that make you want to throw you'r controler becauce for some reason the right stick makes you jump, you select things with the left bumper and attack with the D-pad wich means that you have to take your thumb away from the move stick every time you want to attack, so in a nut shell it would have no replay value, no emotions, no intersting characters and no imersion, that way I can spend more time on the wepons wich will all be unique. Well what do you think?'' Well, Hunter, I think it's safe to say that you slightly misunderstand. The controls don't affect whether the characters are well-developed, or whether the story is original and creatively paced; as always, controls are subjective when it comes to whether they're ''good'' or not. Pressing L1 to activate things may not be so bad if it's what you're used to. And having each arrow-key make you attack in different ways doesn't sound all that different from what you had to do in some PS1 games. The only way controls could ''ruin'' a game is if they actually PREVENTED you from doing things, like move, jump, and shoot. Some people could make the case that Resident Evil 4 was ''ruined'' because you couldn't walk and shoot at the same time, but it's all left up to personal preference; I could still walk, I could still shoot. I Just couldn't do them simultaneously (but in the case of a ''broken'' game, I'd just give it down on weapons if I couldn't shoot, or down on setting if I couldn't move). on 9 Aug 2012 8:50 PM
  • www.youtube.com/watch on 14 Aug 2012 6:20 AM
  • gaming tolerance is getting out of control. on 6 Jan 2015 10:28 PM
  • I know, I wanted The Order to be good too. on 19 Feb 2015 4:31 PM
  • yay weekend on 18 Apr 2015 8:31 AM
  • Hmmmm. I just read my bio and even though it's definitely outdated I don't want to change it because it's sort of a time capsule for me now. on 27 Dec 2014 6:09 AM
  • Only the Chaos Dunk can stop Michael Jordan and save B-Ball on 6 Aug 2014 5:31 PM
  • I am excited to see what E3 brings us this year! on 11 Mar 2015 1:24 AM
  • Oh hey, I got a featured Disney Infinity toy box! You should check out that Agrabah Market. I hear it's good. *Hint* on 2 Mar 2014 4:12 AM
Page 1 of 4 (78 items) 1234