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  • One week til the Destiny beta goes live. Amped! on 10 Jul 2014 10:09 AM
  • Commitment is an interesting thing. on 9 Jul 2014 3:26 AM
  • I just got home from getting the EEG on my head. It actually doesn't look as bad as my dad's.... I mean I can fit the Zelda my my sister made me over it. Loki is really freaked out about it though. I also got tons of weird looks when I was sitting in a parking lot waiting for my mom to get me Chinese food. on 10 Jul 2014 11:21 AM
  • So, got to play some Dead Space 2 MP on PS3 with Xtrooper7 and Hawke. Still a damn fun multiplayer, even after all these years! on 28 Jun 2014 4:56 PM
  • Air Force Gator 2: Scales of Justice is out! http://amzn.com/0615808956 on 23 May 2013 7:07 PM
  • Apparently tomorrow is the beginning of Ponstory Appreciation Week.... on 31 Jan 2013 11:34 AM
  • Im back! time to do more blogs! on 15 Sep 2013 5:42 AM
  • I write about my experience with the multiplayer facets of the Souls series: www.gameinformer.com/.../among-the-hollows-a-tale-from-the-multiplayer-of-the-souls-series.aspx on 25 Mar 2014 9:00 PM
  • Homestuck blog up www.gameinformer.com/.../how-do-i-homestuck.aspx on 14 May 2014 11:29 AM
  • ''hey pon, I'm gonna make an action RPG with annoying voice acting, outdated music that sucks, monsters that make the lamest noises you've ever heard, 3 inch pixels, crappy lighting and a absolutely terrible control layout that make you want to throw you'r controler becauce for some reason the right stick makes you jump, you select things with the left bumper and attack with the D-pad wich means that you have to take your thumb away from the move stick every time you want to attack, so in a nut shell it would have no replay value, no emotions, no intersting characters and no imersion, that way I can spend more time on the wepons wich will all be unique. Well what do you think?'' Well, Hunter, I think it's safe to say that you slightly misunderstand. The controls don't affect whether the characters are well-developed, or whether the story is original and creatively paced; as always, controls are subjective when it comes to whether they're ''good'' or not. Pressing L1 to activate things may not be so bad if it's what you're used to. And having each arrow-key make you attack in different ways doesn't sound all that different from what you had to do in some PS1 games. The only way controls could ''ruin'' a game is if they actually PREVENTED you from doing things, like move, jump, and shoot. Some people could make the case that Resident Evil 4 was ''ruined'' because you couldn't walk and shoot at the same time, but it's all left up to personal preference; I could still walk, I could still shoot. I Just couldn't do them simultaneously (but in the case of a ''broken'' game, I'd just give it down on weapons if I couldn't shoot, or down on setting if I couldn't move). on 9 Aug 2012 8:50 PM
  • www.youtube.com/watch on 14 Aug 2012 6:20 AM
  • The Corner Of The Room. Coming soon, to GI on 19 Jun 2014 11:30 PM
  • Outlast is too scary to play alone! on 16 Apr 2014 1:13 PM
  • Majora's Mask is...sad.  I'll blog about it (and other zelda games) this month. on 6 Jul 2014 9:05 PM
  • So after looking around. I only saw one person say that they got a couple of Injustice during the Sale. Scum move Gamestop. I know you didn't have to do the sale in the first place, but you could've at least been prepared. I wish they would've done it in stores too. on 4 Jun 2013 3:18 PM
  • My personal post-E3 hype train is going so hard not even Chris Pine and Denzel Washington can stop it on 23 Jun 2014 8:22 PM
  • Star Wars: Battlefront?  Thank you!!! on 11 Jun 2013 7:01 PM
  • Oh hey, I got a featured Disney Infinity toy box! You should check out that Agrabah Market. I hear it's good. *Hint* on 2 Mar 2014 4:12 AM
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