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  • I write about my experience with the multiplayer facets of the Souls series: www.gameinformer.com/.../among-the-hollows-a-tale-from-the-multiplayer-of-the-souls-series.aspx on 25 Mar 2014 9:00 PM
  • BUSY BUSY BUSY BUSY on 20 Jan 2014 5:45 PM
  • Started reading A Game of Thrones! on 27 Dec 2013 5:09 PM
  • Band members will be the death of me but I'm okay with it on 17 Sep 2014 10:26 PM
  • Looks like I might not be seeing Age Of Ultron today. I'll have to wait and see what happens... on 5 May 2015 12:48 PM
  • Apparently tomorrow is the beginning of Ponstory Appreciation Week.... on 31 Jan 2013 11:34 AM
  • F*ck off, I got work to do. on 5 May 2015 3:51 PM
  • I have the sweetest, kindness, smartest and most amazing best friend in the entire world. on 2 May 2015 2:42 AM
  • Thought it was time to grab a New Avatar picture and keep it for a while. I started with Lightning and I'ma stick with her. Oh yeah and I have a new Hero Image also. Beautiful, Beautiful. How is everyone today? Almost 4th of July and luckily our company atleast get's that day off. on 2 Jul 2013 8:16 AM
  • ''hey pon, I'm gonna make an action RPG with annoying voice acting, outdated music that sucks, monsters that make the lamest noises you've ever heard, 3 inch pixels, crappy lighting and a absolutely terrible control layout that make you want to throw you'r controler becauce for some reason the right stick makes you jump, you select things with the left bumper and attack with the D-pad wich means that you have to take your thumb away from the move stick every time you want to attack, so in a nut shell it would have no replay value, no emotions, no intersting characters and no imersion, that way I can spend more time on the wepons wich will all be unique. Well what do you think?'' Well, Hunter, I think it's safe to say that you slightly misunderstand. The controls don't affect whether the characters are well-developed, or whether the story is original and creatively paced; as always, controls are subjective when it comes to whether they're ''good'' or not. Pressing L1 to activate things may not be so bad if it's what you're used to. And having each arrow-key make you attack in different ways doesn't sound all that different from what you had to do in some PS1 games. The only way controls could ''ruin'' a game is if they actually PREVENTED you from doing things, like move, jump, and shoot. Some people could make the case that Resident Evil 4 was ''ruined'' because you couldn't walk and shoot at the same time, but it's all left up to personal preference; I could still walk, I could still shoot. I Just couldn't do them simultaneously (but in the case of a ''broken'' game, I'd just give it down on weapons if I couldn't shoot, or down on setting if I couldn't move). on 9 Aug 2012 8:50 PM
  • I'm Back! Long time out of the web... on 8 Aug 2012 10:53 AM
  • Do you like comic books and/or superheroes? CHECK OUT THE GIO COMICS GROP!!!!!! www.gameinformer.com/.../default.aspx on 8 Jun 2014 12:16 AM
  • happy birthday Waffle! on 10 Oct 2012 3:27 PM
  • so my laptop got destroyed.  It sucks but I got some important files from it so it isn't completly bad news.  I also got Fire Emblem Awakening so that's some good news too. on 31 May 2013 5:36 PM
  • Hey Y'all! on 24 Sep 2014 6:28 PM
  • Pre-ordered RE6 And AC3 on 9 Jul 2012 6:35 PM
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